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Following on from today's earlier story, Bungie has deactivated the experience point scaling system in Destiny 2. Long story short, the system made it so that the more efficiently you killed enemies or completed objectives, the less experience you'd get. Essentially, this stopped players from grinding for Bright Engrams -- loot boxes that are dealt out every time that you level up. These Bright Engrams can also be bought with real money from the game's microtransaction store.

Recently, the community started to investigate the system and found evidence of it reducing experience point gains over time. The whole thing was set to blow up, but developer Bungie has acted quickly and issued the following statement:

"We’ve seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we’d like it to. Today, we’d like to describe what’s going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.

"Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.

"Effective immediately, we are deactivating this system.

"As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels."

Hopefully the changes go over well with both the community and the studio.

[source bungie.net]