Assassin's Creed Origins protagonist Bayek ain't afraid of no creepy curses, as he'll have the ability to raid Egyptian tombs in the upcoming open world title. In the latest issue of the Official PlayStation Magazine, game director Ashraf Ismail says that tombs are making a return, offering up a mix of puzzles and platforming for those feeling adventurous.
"We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges," Ismail notes. He then explains that the development team studied many real-life Egyptian tombs: "A lot of them are actually built off of the actual true tombs that we’ve researched [...] everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible [...] of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?" Sounds pretty cool, doesn't it?
Ubisoft's series is no stranger to tomb raiding, of course. Those of you with sharp memories will recall similar environments in Assassin's Creed 2 and Assassin's Creed Brotherhood. Both games boasted some particularly memorable platforming sections, so hopefully Origins can continue the legacy.