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When Skull & Bones was revealed during Ubisoft's E3 2017 press conference, we're sure that a lot of viewers were sitting there wondering if it was a another pirate-themed Asssassin's Creed game. After all, the project is based on the tech that we originally saw in Assassin's Creed IV: Black Flag, right down to the foundation of its naval combat.

Of course, we now know that Skull & Bones is its own intellectual property, but why did Ubisoft go against placing it under the Assassin's Creed banner? According to Gamespot, developer Ubisoft Singapore basically wanted to branch out. "After Assassin's Creed IV: Black Flag, [we wanted] to stay in the pirate fantasy and to make it bigger and stronger," managing director Olivier de Rotalier said in a recent interview.

Ubisoft CEO Yves Guillemot added: "We didn't want the limits -- creating a new IP gives you the chance to do whatever you want. It's a way to get more freedom."

So, despite its similarities to the adventures of Edward Kenway, it's clear that the publisher is trying to go bigger and hopefully better with Skull & Bones' pirate offering. Are you looking forward to this one? Sink some ships in the comments section below.