The team at Japan Studio are so passionate about Knack that they started working on the sequel before Sony had even given the project approval. “We were already evaluating prototypes before [the platform holder gave us the greenlight],” one team member told IGN as part of a behind-the-scenes interview on the game. “It was fun work.”

In the video, the staff talk about the three key pieces of feedback they received regarding the original: combat variety, platforming, and scale. They chat about how they’ve tried to address these points, and it’s clear just from watching a few minutes of the title in action that it’s a massive improvement over the original.

We’re honestly kinda looking forward to it.

[source youtube.com]