Ah, the Gambit system. Introduced in the original PlayStation 2 version of Final Fantasy XII, it's divided opinion ever since. Some people enjoy what it brings to the table, others think that it takes a lot of the moment-to-moment fun out of battle. Basically, the Gambit system allows you to set up automatic commands and strategies for each individual party member, meaning that once you're engaged in combat, you potentially won't have to press a button while watching your carefully prepared team tear the enemy apart.
If you're still a bit confused, be sure to give the trailer that we've embedded above a watch. It goes over the basics and shows the kind of depth that's on offer.
Are you a fan of the Gambit system? Assign some commands to the comments section below.
Comments 13
It's not my favourite combat system from the series but it was incredibly ballsy, deep and well-made and I respect that kind of effort.
i.e. I enjoyed XV's system way way more but it's not nearly as polished or coherent in its vision and execution.
I hated this game when it first came out but I think it's just because it was such a departure from the old turn based system that I grew to love. I certainly see the potential of the Gambit System and I'm looking forward to giving it another try.
Love the Gambit system love F.F.12. its amazing that this is coming to Playstation 4 I wonder if it will be put in as a Playstation 2 classic with a 11 pound ninety nine pence purchase.
Hahaha here's hoping.
@Number09 doubtful since this is a remaster. Wouldn't want it to compete. This is going to be at least 39.99 if not 59.99.
FFXII didn't even invent programmable party AI, but I suppose Tales and Star Ocean series were that much more obscure and their battle systems passed under many people's radar.
I've been interested in the Gambit system since I heard about it, and it will be even more exciting to play it now in terms of "history" - it's basically the predecessor of FFXIII's Paradigm Shift (my favourite battle system in FF games), and the legacy of AI-controlled parties passed on to FFXV as well.
Gotta wrap up FFX-2 before July (too bad I seem to have missed the first available Crimson Sphere so I'll have to mop up stuff over NG+. I even got a completion guide to speed up things... and yep, I had ONE JOB following it). FFXI may be as good as dead unless Squeenix actually ports it to mobiles as rumoured, but I'm less chagrined about skipping an MMORPG entry. I've been slowly archive binging the mainline FFs since 2007 or so, and that played a vital part in the franchise becoming one of my favourites in general.
Oh, and after eventually beating FFXII, I'll resume Revenant Wings. It was crazy to play a direct sequel ahead of the game, but experiencing an actual Final Fantasy RTT game on DS was too strong a temptation. Thankfully, Revenant Wings plot doesn't discuss that much of the first game's; I think I got more spoilers out of Record Keeper dungeons. XD
Balthier...
Gambit system is a big part of why I enjoyed the game so much. Made FFXII so much more fun than recent entries.
I despised the gambit system. I'm hoping that there are alternatives in this remaster.
I think it's the best FF battle system I've played. I didn't play the zodiac job system version so I'm really looking forward to this.
I had only a single pet peeve with the gambit system, you couldn't set it so that your allies would use steal when an enemy has an item. You need to do that **** manually and unless you like being poor in a game where you need A LOT of money you're going to waste a lot of time picking the steal option from the menu.
God, no!
It's terrible. One of the worst battle systems in the entire series. The game plays itself. I watched my party beat the final boss while I was eating a Chicago Town pizza. That's not even a good pizza. Bad times.
A trailer that actually acknowledges and tackles a divisive issue prior to launch is a ballsy move and rather rare. It's like someone in marketing watched Crazy People and took notes. Kudos.
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