Guerrilla Games seems pretty open that more Horizon: Zero Dawn is on the way, and while it sounds like an expansion pack is in the works, it's also been chatting with Game Informer about a full-blown sequel. Firstly, narrative director John Gonzalez hinted that we can expect the bond between players and protagonist Aloy to grow.
"We've been absolutely humbled by the players' response to the story and their emotional connection to Aloy," he revealed. "Should a sequel happen, our number one goal would be to respect that connection by doing our utmost to create a story that resonates just as deeply."
For game director Mathijs de Jonge, he's already thinking about some of the weaker elements in the original that could be improved. Bandit camps, we're looking at you. "We are looking closely at any critiques as part of plotting out our plans for the future of Horizon."
But for art director Jan-Bart van Beek, it's all about adding more dinobots. "They are a lot of fun to design, build, animate, and play with," he said. "I wish we could have done a hundred. But reality is a harsh mistress; it doesn't allow you to make hundreds of machines."
Bigger, better, and more bad ass, then? From our perspective, we'd like to see a hypothetical Horizon: Zero Dawn sequel improve upon its human-based combat, and really flesh out the scope of the quests with greater consequence and depth. Other than that, you can never have too much variety, so more machines sounds good to us.
[source gameinformer.com, via wccftech.com, vg247.com]
Comments 32
Robot Platypus = God Tier
Tbh I really enjoyed the bandit camps, they felt like a good change of pace from fighting the machines. I loved hitting those headshots and storming through a large group of them like they were puny insects.
The main parts I didn't like were the flying enemies, hard to keep track of, constant camera adjustments as you are always looking at the sky, etc. The other bad thing was definitely the amount of dialogue tapes to listen to. I'd rather of had a long cutscene tbh.
In terms of new robots, I think a giant fish/sea monster would be cool. Possibly even some sort of monkey that swings through the trees using ropes similar to Aloy, could work.
I think the 2nd one will be a lot more deeper with better human AI, now that there first game has been a success. The first game for any new IP is like testing the water, hence why good sequels flesh out everything.
@Simon_Fitzgerald Agreed on the audio tapes. I found the content interesting, but I thought they could have done a better job of delivering that information to you.
The next step for Aloy is because she is now more than capable for open combat. How about a grappling hook, which she can combo with melee weapons. How about more weapon variety, like a rocket axe or electric net launcher or gunspear. Tougher armor machines. Arena mode. Co op mode. No, no PvP mode. Lastly, other playable characters, perhaps?
@XtemmA No multiplayer unless it's completely separate please.
For the love of God no multiplayer. I'm so tired of every game getting multiplayer.
I think a sequel will be a long ways off, but cool that they're discussing what they want to see in it.
One game of 36 hours was plenty enough for me.
So I'm guessing Aloy doesn't die at the end?
That's funny after spending 2 years on this site following Drake's surmised demise at the end of U4.
@Simon_Fitzgerald I agree on bandit camps. It was satisfying hitting some headshots and changing it up from the usual machine fights. I didn't find it dull at all like I was expecting after reading the review here.
Also, I was thinking how it's funny that many people refer to them as dino robots but really only 2-3 out of about 20 resemble any type of dinosaur..haha.
The Bandit camps weren't 'bad' as such but their AI wasn't particularly the best which made them a bit mundane - especially compared to the excellent combat when fighting the robots. It would be helped if you could hide the bodies of a stealth kill too.
Its obvious that Guerrilla Games would add new Robots moving forward. Its not like they have to build all the ones they have from scratch again. When some took months too build, its not surprising there is a limited number but having those already means that they can spend time developing new robots.
I'd love to see more machines along with another part of the world
@XtemmA no Horizon does not need any mind of MP I don't see the fascination with trying to shoe horn it into everything
@Simon_Fitzgerald Agree on the flying enemies, they were used a lot and they were just a pain sometimes to fight because of camera tracking.
Other than that, I just want to get a story that feels like a natural progression. I am not sure how to replace the mystery of the first one, now that questions have been solved but they did leave some avenues for narrative exploration.
For once I actually want DLC (a rarity for me as I am normally against the practice!).
Without going into any spoilers, I was hoping to play as a different character in a sequel. I'm imagining the game being called Horizon: Something Something rather than just whacking a 2 on the end as well.
More machines would be great, although I hope they also improve on human AI, add more varied wildlife, and give us a few more choices how to tackle different scenarios.
Robot Honey Badgers - Essential for HZD2
@Splat agreed no multiplayer plz, games tend to focus to much on it taking away from the story.
Such a great game I hate to say anything about improvements.
Being able to shoot bow while swimming would of been a great skill to learn. Some hostile wildlife, boars are pretty mean. More rideable machines, like a flying one would be awesome. Other than that just more of alloys story! 😉
I wonder if they will be able to continue the story in an interesting way, since a large portion of the narrative focused on discovering what happened to the world.
In terms of gameplay (besides improving human AI) I'd love to fight that huge spidery thing that rests in the mountains!
wonder if any DLC will be standalone like Uncharted & Infamous have on PS4
I'm so excited for an expansion and sequel despite not even finishing the first one yet!It's not only my Game Of The Year but my fave game for the console.Love everything about it and yes,that means the Bandit Camps too so leave them in there!
But don't ruin the next one by adding multiplayer,that's a big turn off..
Wouldnt mind if they added a sort of "magic". Like a techno gauntlet that shoots out fire/ice/elec etc.
@GlynCR Maybe. Then again, Dark Souls didn't need MP. I just need a reason to play more Horizon without story limitation.
@get2sammyb I agree. I'm thinking a separate story to it. Aloy should build a dojo for us to enter! How dare she keep her badass skills and knowledge to herself. Plus, I can create a very attractive character to be her crush.
The human enemy ai could do with a lot more intelligence in those bandit camps but everything else I was extremely satisfied with. My main hope for a sequel would be having to make choices with consequences that make a difference to the story, characters and world around you.
@SuperSilverback No, I'd really dislike it if they add any "magic" elements to the game. They can already get away with a lot of sci-fi and fantasy ideas what with the game being set in the future. Games that use some kind of unreal fantasy or magic in them really annoy me, especially when it's unneeded and not what the game is about - I'm glaring at you Uncharted 1 and 2!
Better and more interesting side characters and spruce up the climbing mechanics
Would like the ability to carry more items. I hate leaving loot behind as I already have full inventory. Especially when it's not so clear what items are just for selling and what are required for upgrades etc...
Haha be cool to see a helghast Easter egg in there! Like a broken helmet remnant or something. I dearly hope they haven't given up on killzone! Maybe base it on Helghan culture 'Helghast - the Exodus' - a RPG where they are trying to build a new world in some far flung alien and aggressive planet!
so i appear to be in a minority, but i think mp in horizon could work, if it was implemented expertly. with new tech, large open world, and 40-50 hr story/quests to work on, it probably wasn't even on the drawing board for HZD, but i think guerrilla should start expanding upon the base. plus, for my money, killzone 2 and 3 (not really shadowfall) had great multiplayers, so it has the experience. plus maybe 3-4 player co-op missions, like hunter's lodge stuff - they could play out a bit like destiny strikes, except you're taking on massive big machines, or variations of them, where perhaps each hunter needs to be dealing different types of elemental damage, etc. etc. though the lure to get people to play those kind of things over and over can be difficult to achieve.
This is about as close to an instant day one I can get.
Two things from above - the files/audio tapes, etc were definitely the worst part.
And I agree with someone above. The next game shouldn't be called horizon zero dawn 2. I would prefer Horizon: something something, although I know it will help sell if people see it's a 2. But I liken it more to the hunger games movies in naming.
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