Hello Games has outlined all of the features you can expect to find in No Man's Sky's forthcoming Path Finder update β and we're not going to lie, it sounds kinda rad. The free download β which will build upon the features incorporated as part of last year's Foundation update β will incorporate PlayStation 4 Pro support, improved visuals, and photo mode. But that's not all.
As previously mentioned, there'll be three new vehicles named Exocrafts which will allow you to roam planets. The developer's previous post insinuated that this will be limited to your home planet, but the PlayStation Blog post is less clear. Either way, you'll be able to build race tracks, so that's cool.
The developer's doubling the amount of base building options, and is also incorporating 50 per cent more original music from 65daysofstatic. It's also adding a permadeath game mode, alongside new Trophies on the PlayStation 4. Check out the trailer embedded above for an extensive look at everything that's on the way. Not bad, eh?
No Man's Sky v1.02 Path Finder Update Patch Notes
Audio
- 50% more generative soundscapes
- Additional game loading and game start music
- Added multi-room base ambiences
- More detailed rain system, including room dependent and indoor window rain
- Added indoor storm ambience
- Changes to reverb system
- Fix for a flood of sounds which could occur during the tutorial
Ships and Space
- Improved ship landing code
- Fixed AI ships appearing in the air with landing gear deployed
- Ship weapons operate using a new multi-mode system
- Fix for being able to spawn freighters underground while you are jetpacking
- Prevent all docking points in stations, freighters and outposts being taken by AI ships
- Fixed issue where ships could occasionally become invisible
- Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
- Freighter containers now drop less Titanium, Thamium and Copper
- Freighter containers now have a chance to drop Nanite Clusters
- Traders can now drop Nanite Clusters
- Traders no longer drop Copper or Iron
- Reduced camera shake whilst taking hits in space combat
- Reduced pirate damage in survival mode
- Reduced damage on ship laser
- Tweaked ship exit animations to improve player placement
Gameplay
- Added damage and resource numbers in combat and when mining, toggleable in the Options menu
- Allow multiple weapon types on the multitool
- Free weapons and ships now have broken slots
- Recruit NPCs have more descriptive names
- Fixed holes appearing in high detail terrain regions
- Made player respawn positioning more robust
- Introduced new growable plant type
- Fixed slow memory leak in material effects
- Removed several minor memory leaks on warp
- Boosted shield recharge rate whilst in caves slightly
- BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player's first planet
- Drones now drop small amount of zinc on destruction
- Reduced amount of platinum from depots
- Fixed Vy'Keen depots dropping titanium instead of platinum
- Improved balance of hazards on Scorched and Frozen planets
- Reworked NPC secondary interactions to give you standing in exchange for offerings
- Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
- Reduced the amount of tech available for NPC reward
- Fixed projectiles shooting through certain unmineable substances
- Adjusted space stations to minimise cases where NPCs intersect with the environment
- Fixed issue where the suit upgrade chamber would occasionally disappear
Base Building
- Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
- Moved snap points for the glass corridor to be correctly grid aligned
- Galactic Terminals now have consistent pricing, regardless of where in a base they are added
- Fixed plants not being removed after removing the planter below them
- Deleting a room now refunds not only the room itself, but also its contents
- Fixed some plants and rocks not being removed when placing down a base building part
- Fixed the colour of the base terminal light occasionally resetting to red
- Terminals no longer can be build over windows in the central room
- Fixed base building colours becoming corrupt under specific circumstances
- Fixed some NPC missions counting the number of parts in your base incorrectly
- Fixed landing pad not snapping correctly to some parts
- Fixed issues where resource harvester would fail to gather resources
- Left mouse button and right trigger can now be used to build
- Fixed various precision problems with building in freighters
- Fixed some cases where grenades would fail to edit the terrain
- Organised parts in the base building menu to be more intuitive
UI
- Added animation within the Quick Menu
- Changed the hyperdrive stat to be measured in Light Years
- Opening the menu will now return to the last page you viewed
- Added a new Tech stat section to the Tech info popup
- Improved mouse smoothing
- Improved mouse sensitivity
- Clearer and more detailed multitool, ship and freighter comparison screen
- Fixed flickering transition between Inventory and Options Menu pages
- Reduced number of menu options requiring a button to be held rather than pressed
- Improved responsiveness of button holding
- Fixed a bug in the options menu where the title bar would flicker
- Improvements to discovery timeline UI
- Added "Set Waypoint" option to the solar system pop-up
- Improved alignment at aspect ratios other than 16:9
- Prevented player notifications showing up during credits and redeem screen
- Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
- Increased icon resolutions to support play at 4k resolutions
- Fullscreen effects are now correctly displayed when entering a hazard
- Disabled the quick menu while warping between systems
- Removed obsolete Generation Detail option in settings
- Updated display of new discoveries to be clearer and more readable
- Fixed some Japanese and Russian localisation issues and text overlap
- Made cinematic black bars less frequent and obtrusive
- Made is so cinematic black bars can be dismissed
- Race standing is now displayed on the journey milestone page
- Fixed various windows occasionally appearing partially offscreen
- New visuals and backgrounds on mode select, options and inventory screens
Visuals
- Reduced banding artifacts on some metallic surfaces
- Fixed seam artifacts on some normal maps
- Fixed shadows being too black over water on certain planets
- Fixed very occasional errant black geometry in space
- Improved performance of water rendering
- Improved performance in forward rendering passes
- Improved performance in spotlight rendering
- Fixed some issues with flickering lights
- Correctly oriented IBL map, fixing several lighting issues
- Fixed issue where vertex displacement would glitch when walking between regions
PS4
- Support For PS4 Pro 4K Rendering
- Support For PS4 Pro Delta Colour Compression
- Support For PS4 Pro automatic Depth Buffer decompression
[source no-mans-sky.com, via blog.us.playstation.com]
Comments 37
Wow, this looks awesome!
Good stuff HG
Paging @Quintumply.
Doesn't say in the patch notes but the video itself confirms HDR support, which is great.
If they keep releasing meaty updates like this I'll have to return to the game.
All that & PS4 Pro 4K resolution & HDR support!!! This is a HUGE update!!!
@Dreamcaster-X Yeah, it's awesome. The last one was massive, too.
They're getting there.
I'll be re-downloading this soon it seems π Also well done to Hello Games, it must have been tempting to abandon the game after the abuse they received. Now they just need to actually put something at the centre of the universe
Now all they need to do is add online multiplayer, space battles, dungeons (or something to make the planets unique instead of being reskins) and planet physics, and then I'll reconsider downloading the game again.
I have to give props to the devs for not giving up on supporting the game, unlike most devs where they just straight up give up with their half-baked/broken game still available in stores.
@SoulsBourne128 As I mentioned on another thread, they did in fairness always say they planned to support NMS after release with free updates. That said, given the nagative press follow launch, I suspect the motivation for them now is to ensure they are taken seriously as developers in the future too.
@get2sammyb O_O
Wow, this is far more substantial than I thought it was going to be. I may have to investigate.
Theyre trying, and adding alot of features but from a personal perspective, Im not convinced.
Race tracks that only you can use, alone?
That seems kind of redundant at present, given that I feel other areas need tweaking first.
For example, almost every single planet looks exactly the same.
I have screens of 3-4 different planets that could easily be mistaken for being the exact same one, and thats just the ones Ive screen shotted.
I like that they are adding things and trying to improve the overall experience but I feel they should concentrate on the core issues first.
All of those extras and enhancements and I still DGAF!
Good stuff, perhaps time to jump back in again
The only thing that excites me is more 65DOS.
Does anyone know if you can just buy the soundtrack?
@CountFunkula78 Pretty sure you can. It's on Spotify, anyway.
@kyleforrester87
Thanks!
Not enough to bring me back, though I enjoyed my time with the game. Too much happening this year to go back.
Another strong update. I'm still looking for the one that I can upgrade the capacity of my personal ship. I found a style I really love but it doesn't grow up with me.
@ToOGoodOfAPlaya the races are time trails so you can visit other player bases and challenge their best times etc. It's at least a start to some sore of multiplayer component
@Bliquid Just got an update for it tonight. That might be it.
I got NMS at launch, but only played it briefly. What I did play of it though I enjoyed, I'm looking forward to starting it afresh though, this and the last big update seem to have improved the game massively. Props to the devs for continuing the support, after some of the (excessive) hate they received it must have been tempting to give up and slip quietly away.
It's probably best they hold back on revealing their plans, if they can't fulfill even the slightest aspect of a future update, they'll get more backlash. It's deemed cool to hate and bash on this game so i definitely feel for the devs. I wasn't overly happy with lack of content at launch but i never launched random attacks on HG.
I could be tempted to jump back in eventually but there's too much on my to-play list at the moment.
I really hope that HG will eventually do a massive overhaul on the centre of the Galaxy.
Question: are these new trophies required for the Platinum or will they be separate? I can't seem to find an answer.
Just started 5.1gb update, this could be it...ill find out in 20mins
Had a quick go. Looks pretty damn crispy in 4K HDR
Still have my juicy copy, I'll wait until I pick up a pro before jumping back in, because why not.
Got it a while ago, may start it now.
HDR?!?! Hell Yea!
@zimbogamer ah ok.
Yeah its a step forward in that regard.
@ToOGoodOfAPlaya "Race tracks that only you can use, alone?" You can call it "Super No Man's Kart"
@get2sammyb The official site says that exocrafts "can be summoned from anywhere on the planet they were constructed upon". Then it all depends on how the exocraft are being built: can you do that only on your home base or anywhere via quick menu?
EDIT: just found out on a video that you can build'em only on your home planet...
Excellent follow-on from the foundation update - and enough with the snobbery people, the vehicles add an excellent dynamic to the exploration and HG should be lauded for continuing these improvements.
Essentially, they're doing an Evolution a la Driveclub.
Of course, if really love to see proper space battles but the idea of leaving messages for others in a lonesome existence is pretty zen....and a little Moon, for those that know!
Downloading this today; between this, GTA Online & Horizon: Zero Dawn, my next few weeks are fully sorted in gaming terms.
Sammy, let us know of a possible Push Square updated review for this, given how much of the game has changed since launch, seeing how much you LOVED IT in articles leading up to your colleagues' review π
@oldschool1987 Won't be required for platinum, they will be separate. As a rule, newly added trophies are never ever needed to attain the plat for a game.
I have promised myself to return to this game as soon as the year anniversary comes, I only played about 10 hours of it tops, never left my initial galaxy, but I was left feeling like it wasn't the game I hope it was, so I decided to wait on it to become that. It's being really hard now though, the latest updates have been excellent.
See you in August!
I might pick this up now seein as i'm not interested in any new release's or upcoming game's, sound's interesting.
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