Ubisoft's managed to persuade Tekken producer Katsuhiro Harada to sit down with For Honor director Jason Vandenberghe and talk about how the latter compares to more traditional fighting games. The result is a pretty interesting conversation, with Harada detailing his thoughts on For Honor's combat system.
Obviously, when it comes to fighting games, Harada knows his stuff, so it's encouraging to see him being enthusiastic about Ubisoft's latest. Later in the video, the two agree that one of the most important parts of creating good combat is making the player feel like they're fully engaged with what's happening on the screen, with precise controls and satisfying attacks being key parts of the puzzle.
For Honor clearly takes a lot of inspiration from the established fighting game formula, but it seems like the developer has been able to forge those fundamentals into something that's really quite unique. What do you think of For Honor? Does it live up to these more traditional titles, or is it a different kind of fighter? Don't start bashing buttons in the comments section below.
Comments 11
Between Nioh and HZD this game just has the wrong release window. Will get it cheap in a few months.
VandenBerghe rocks!
Any word on your review of For Honor yet guys?? Just bought this and slowly becoming addicted. A lot of potential so far.
@jonny_aces Our very own @AlexStinton is on the case, so we should have one for you soon!
@ShogunRok Haha I had a feeling @AlexStinton was the reviewer for this game just seemed like it would be his cup of tea.
Back to the article I to get that fighting game vibe from For Honor it especially reminds me of that old PS game Bushido Blade.
@jonny_aces Haven't bought the game but played the closed beta, and yeah it got potential. But it also made me feel the combat limitations came up short. Meaning, there's just that core battle system repeating itself over and over. That in turn makes me feel once the newishness of the game fades away, it can get really boring.
So it's interesting to see if the devs will come up with something to tackle that issue, if we can call it a issue of course, but for me it would be.
The only thing I can say is that is very hard to put this game down.
@Aexurion I know what your saying but at the moment I'm addicted and having a blast. I like all the different characters have their own moveset and tactics to fight against. Sometimes it's very tactical getting the upper hand can mean positioning on the field as well as your mastery in button combos. So I feel with the right add ons and a bit of faith from the devs, we could have a great new franchise on our hands. Something new and refreshing from the likes of Battlefield or COD.
@hadlee73 thats the unfortunate truth of games sadly.
Too many players would rather win at any cost than enjoy the game to its fullest.
Ive had numerous times on For Honour with a dude running over to help his buddy, 1v2 or 1v3.
Im happy to just let the dudes go at it in a one on one and get involved once my team mate goes down.
Ive also been killed numerous times by team mates swinging wildly, stumbling my character resulting in a break in a combo, or worse, actually killing me with the hit.
Thats people abusing a system as a rule though.
@jonny_aces UbiSoft often try out these new ideas, but dont always deliver.
For Honor seems to have broken that cycle I feel.
Theres very little on the market thats competing against it in regards to gameplay, and the premise and general overarching story is quite unique.
A few balance issues which will no doubt be dealt with in the coming months and this game could be a great franchise in the making.
@jonny_aces Yeah, I'll admit I was addicted as well during the closed beta, it was a refreshing game. After day one with a couple hours in I was hooked too. The beta put FFXV on hold for a few days. When the beta was over I started wondering if the game was worth the retail price. Answer for me was no, thus I skipped the open beta, and didn't buy the game.
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