Hideo Kojima has been chatting about Death Stranding and Guerrilla Games' Decima Engine, as he tends to do every couple of months or so. In an interview with the PlayStation Blog, the auteur has revealed that he believes the aforementioned Dutch developer's Decima Engine technology to be a "league ahead" of everyone else, and that's part of the reason why he picked it.
"I visited many studios all around the world, meeting many great people," he explained. "Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else. Even though they have an open world they are able to render very rich scenes with many objects."
Kojima continued that, while he was impressed with the tech, it would need to be adapted for Death Stranding's purpose. But, as he's described many times before, Guerrilla Games handed him the source code on the spot. There was a condition to the contact, however: that Kojima Productions collaborates on the technology.
"We were really blown away by their stance on this and being so open with the engine and we thought, 'Wow, these are the people we have to work with.'" The rest, of course, is history…