Evolution Studios clearly worked incredibly hard on DriveClub VR, but the results are… Not great. The defunct developer did a great job shoehorning the entire original onto PlayStation VR, but the headset just couldn't match the studio's ambition, balancing crystal clear dashboards against blurry circuits. It's a recipe for red, blurry eyes.

But does Gran Turismo Sport fare any better? At last week's PlayStation 4 Pro event, we got to check out Polyphony Digital's latest running in virtual reality on Sony's supercharged system. And it is an improvement on DriveClub VR: the circuit is clearer, even if the roadside detail takes a similarly gigantic hit.

We only got to try one car and one track, suggesting perhaps that the virtual reality portion of this release is going to be stripped back. But it felt decent: the racing was responsive, and it's nice being able to look into corners and judge the vehicle's position just by observing your surroundings. The sense of speed isn't particularly great, however.

And, to be honest, playing the game on PlayStation VR immediately after seeing its 4K version with HDR enabled is a bit of a comedown. Obviously, you gain a lot by being in virtual reality – but you also lose that lustrous image quality that comes with a nice 2D panel, too. Gran Turismo Sport's fine in virtual reality, then – but we're yet to be convinced that it'll be the optimal way to play.

[source bit.ly]