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Looking at Destiny from the perspective of a big publisher like Activision and an ambitious studio like Bungie, Destiny 2's inevitable fate is perhaps easy to determine. If the franchise is to expand and thrive, it can't just keep relying on yearly expansions and, if you'll pardon the pun, sticking to its guns. With every new slice of content, Destiny becomes more and more difficult for newcomers to get into - and that's a problem when you're trying to transform it into a massive money making machine.

With that in mind, the logical thing to do is craft a sequel - not an expansion, but a fully blown sequel that starts things anew. This way, you invite back the existing audience with similar themes and gameplay, while also welcoming newbies to the fray with what is hopefully an altogether better game. Unsurprisingly, it sounds like this is exactly what Activision and Bungie are doing.

Originating on NeoGAF and backed up by sources that have disclosed similar information to Kotaku, these rumoured Destiny 2 details are pretty in-depth, telling us a lot about what the aforementioned companies are trying to achieve with the supposed 2017 sequel.

For starters, as mentioned, sources claim that Destiny 2 will be an entirely new title. It won't be released off the back of the original Destiny - you're going to get this in a brand new box and it'll be its own separate entity. Apparently, this may also mean that your characters, equipment, and Destiny progress in general will not carry over to this fresh release. Kotaku mentions that "Bungie's leadership wants Destiny 2to feel like a proper sequel" and writes that "people connected to Bungie have made comparisons to Blizzard's Diablo 2, which iterated on the first game in some incredible ways but didn't carry over characters or content from Diablo". The report continues: "all signs point to the developers starting from scratch".

It's been brought up numerous times since Destiny launched, but it's no secret that the game reportedly suffered from a troubled development. According to one of Kotaku's sources, The Taken King acted as a sort of Destiny reboot, fixing the base release's "small" problems, whereas Destiny 2 will fix "big" problems.

Digging even deeper, benny_a of NeoGAF claims that Vicarious Visions - a studio owned by Activision - is helping with the sequel's development. What's more, Kotaku goes on to detail Bungie's plans for "play-in destinations". Essentially, Destiny 2 sounds like it could be a lot more fleshed out, with the report mentioning that things like "towns" and "outposts" will be present in the game's world. Given that the developer has now dropped support for last-gen consoles, we can certainly see Destiny 2 being a much more expansive experience.

So, what do you make of all this? It sounds logical to us, but are you convinced? Tell us what you'd like from Destiny 2 in the comments section below.

[source neogaf.com, via kotaku.com]