The good news: Balrog is now busting onto the Street Fighter V scene alongside previously revealed kunoichi Ibuki as part of the game's free story mode update. The bad news: the update is no longer being released this month. The not-quite-as-disappointing-as-you-first-thought news: the update will now deploy on the 1st of July, which just so happens to be this Friday. Let's hope that it's a knockout.
In case you haven't been keeping up with Capcom's stunted communications, the incoming cinematic story mode sees you control multiple fighters across a series of battles that are tied together through an inevitably mental narrative. It'll apparently only last a few hours, but here's hoping that it adds some meat to Street Fighter V's bones all the same.
Take a look at Balrog's suitably brutal gameplay trailer, and let us know if you'll be picking up this beastly boxing brawler in the comments section below.
Comments 24
Its a shame they did not just delay this game by 6 months and then put a better package out for the gamers. I think it would have sold a lot better and be more of a complete game.
You got a little typo in the second sentence. It says "The bad news: the update is longer being released this month." but it should say "The bad news: the update is no longer being released this month."
Just thought I'd give ya a heads up! ^-^
@Azikira Thanks!
@dryrain yes, the reception would have been better and it's a shame because it's a really good fighting game maybe next time.
Too late Capcom, too late. I am waiting for Tekken 7 and Injustice 2 for my fighting game fix now.
Something to look forward to on Friday, I think the update should also have a better matchmaking for online play, and I can finally get that Chun Li costume.
excited to try out all the new dlc characters. his stage is neat but i think they could have done SO MUCH better on stages. look at the stages from mkx or the new injustice 2 and think of what could have been for sfv. they pale in comparison unfortunately. BUT theres been news that capcom are adding stage transitions to some of the current stages which is pretty awesome news.
@SanderEvers "Cinematic Story mode" is single player content.
@Feena capcoms hand was forced to release earlier as the pro season started in early 2016. Otherwise we would have had SF4 become the premier capcom game for another year.
I'll watch pro's play it but I'm still not SFV's friend.
@Mizanur no they were not forced its Capcoms franchise.
Capcom stupidly believed gamers would buy the unfinished game at release and charge Microtransactions for the rest. I've posted the financial and future earnings reports from 2015. This fight money crap is a Trojan horse. Yes they released early to capitalize on the biggest tournament, but it was Capcoms choice. Just like Driveclub, Destiny and more recently Kick Off.
@Mizanur
Forced my.......if they cared about the quality of the final product, they would have allowed SF4 to be the tour mainstay for another year until SF5 was properly finished.
Well, I was upset. But this here is a big step towards an enjoyable single player game. And Balrog too? Oh YA! Now we just need Blanka and Sagat, and a vs/arcade and it's a wrap.
@sub12 with Killer Instinct, MKX, Guilty Gear and even Tekken 7 in the pipeline in 2017, Capcom would have struggled to keep up with SF4 for another year. Sf4 (in its various iterations) is over 7 years old now so it's no surprise SF5 was rushed onto us consumers.
@Mizanur
Your giving them excuses....seriously.
Ok I will undust this one for a while.
@sub12 Ok man we know you don't like SFV bUT that doesn't give you the right to attack people who do. @Mizanur points are actually valid here.
@Tasuki
They aren't valid though, Guilty Gear is a niche anime type fighter that despite having its following, will never eclipse SF in popularity on the pro scene. KI is local to the XB1 community,.......Netherrealm titles never give SF a run for its money on the tournament side either despite the huge sales of Injustice and MK X. Tekken is a 3D fighter so it wouldn't eat up its base either way.
Capcom could have ran with Ultra SF4 for another year and the hype for SF5 would have been just as big, if not bigger, than what it was in Feb......plus they would have had a critical darling which offered up a package that appealed to tournament players as well as to casuals. They didn't though, they became greedy.
@sub12 And that's fine, but you don't need to attack other users for having a difference in opinion.
@Tasuki
It was more of a slightly jerky response than an attack, but got you, point taken for future messages from now on.
I believe Capcom put themselves under a lot of pressure to release SFV for a fair few reasons.
1. The Pro scene which has been mentioned many times before.
2. Money, get it out in time before end of fiscal year.
3 . Tradition, most of Capcom's big fighting games tend to launch in February or March time.
I just hope people don't sleep on the game completely regardless how they feel about it because for me it's one of the goty so far, it's that good.
Screw Capcom. I'll support a developer that releases COMPLETE fighting games
Like... erm, NetherRealm?
@sub12 i guess we all agree to disagree. But the opinion I guess boils down to whether you are a casual player or a die hard veteran, and I certainly fall into the latter category. I didnt need or want arcade mode. My enjoyment of the SF series came from playing other players not the CPU in arcade mode. Now it's clear that this is a glaring omission based on the games negative reception. I guess in hindsight, Capcom screwed up here big time.
@Mizanur
At the end of the day competetive players ensure longevity, but casual fans create the financial platform to bankroll this whole thing......making it viable for publishers to continue on with the fighting genre. To cater strictly towards that 10% and ignore the other 90% is retarded, and you never go full retard. That's why SFV has like a 3.3 user rating on metacritic.
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