Most of our readers seem to have made up their minds about virtual reality already, but we get the distinct feeling that a few of you will have a change of heart once you give PlayStation VR a go. The tech is genuinely cool, and this PlayStation Access video shows off the inherent interactivity of the fledgling medium via the London Heist demo, which is of course part of London Studio's upcoming PlayStation VR Worlds.
You definitely need to strap yourself in before you can truly understand the potential that PlayStation VR provides, but hopefully this clip helps to demonstrate just how intuitive games using the headset can be.
[source youtube.com]
Comments 11
i bet there's a PlayStation neo hidden under there
@SKC_Diamond
Ps access say in youtube comment it is a original ps4 not neo.
@SKC_Diamond that's exactly what i was thinking
@SKC_Diamond I wouldn't say it was the most graphically challenging game I have seen. The explosions and effects looked relatively basic and the backdrops didn't appear to have much detail. Being on rails too keeps a lot of it more 'simple' for processing too. Its not like the road also had other vehicles on it and not exactly a lot of enemies either.
Not saying it can't be fun or effective but if this was 'non-vr' we would be complaining about the quality of these visuals, being on-rails, etc etc. The most recent 'chase' sequence I played that 'could' be compared is U4's after the market, when you had motorbikes, jeeps and lorries chasing after Sam and you are trying to catch up with him. I know the frame rate is different but that was incredible visually, better explosions, more vehicles, collision damage etc etc on a PS4 so its possible this could be too.
@PoNY_LTD @wiiware @SKC_Diamond I've played this as well. It was definitely running on a retail PS4.
@get2sammyb Have you played any VR game that VR itself isn't the selling point (so to speak), a game that stands up for being a game 'first' and foremost that competes with non-VR games in depth, quality etc, that if VR wasn't an option, would sell at the expected price-point on its own merit?
Have you played the other VR options (like OR and Vive) to be able to compare how PSVR measures up? Not just the visuals of games but the actual 'feel' of the VR experiences, what those games are offering but seem missing in PSVR (if anything)
Watching the Heist, Golem, Until Dawn (VR), Battlezone, etc, I wouldn't be considering these if they were 'arcade/indie' priced myself and wonder if any have that 'something' as a game or is it purely the VR that makes them?
I could see Battlezone (for example) selling as a 'arcade/indie' price game without VR - for the nostalgia but it was a 'simplistic' game in essence back in the 80's. Its obviously had a 'Tron' like make-over to its original wire-frame visuals but its hardly a AAA standard game - not referring to the visuals but content, depth etc. If this was non-VR and charging the same as U4, FFxv, MGSv etc would it hold up against those? Obviously I don't know if it will be priced like that or compete with Rocket League, Alienation etc.
It seems that most though are using VR as a 'gimmick' rather than selling the game first....
I would be very interested to hear your view
@BAMozzy We're definitely still in novelty mode at the moment, but I think Battlezone and RIGS are both fun games. I haven't played the VR version, but I imagine it's the same story with REZ, too.
Everytime I see this game it saddens me that they are not developing The Getaway for the PS4. All we get is this tech demo disc
@dryrain I'm with you there, that game would be the only reason I'd buy a PS4 again. Shame it got canned back on the PS3 it probably would of been a success, will never understand why it got cancelled.
@get2sammyb That's how it appears to me. I am not saying they can't be fun in the same way that 'Tower of Guns' can be 'fun' but I am yet to see a game that really stands out as a 'must have' without relying on the novelty VR factor if you know what I mean. Something that could 'sell' VR rather than adding VR to sell the game so to speak.
I do wonder if that will come down to 'hardware' and the fact VR uses a lot more resources than non-vr games and that when we get more 'hardware resources' as well as developers start to be ambitious, we will see those games...
I am already completely sold on this. Got my PS camera and two move controllers just waiting for launch day. For me VR games don't have to be these long engrossing experiences like so many other games are these days. The biggest market for gaming involves games that can be played in small, short intervals, and I think that market is where VR will cut its teeth. Add in the cinema mode and the dual screen functionality and I think this has a great chance of doing really well for Sony. Can't wait to play NMS in cinema mode with my psvr, awesomeness.
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