We were kind of hoping that Bethesda would be able to get a patch out earlier in the week to address Fallout 4: Far Harbor's serious frame rate issues on PlayStation 4, but it sadly didn't arrive in time for the weekend. However, over on its official Twitter account, the developer has confirmed that a fix is incoming.
"We've submitted our update to Sony to resolve performance issues affecting some within Far Harbor," the social media post states. In other words, you can probably expect to download a patch next week on Sony's system. Now, we just have to hope and pray that the update actually works.
Of course, the aforementioned frame rate issues simply shouldn't have been present to begin with - but we're at least thankful that Bethesda's taken action reasonably quickly. Once the patch is live, we'll be jumping back into Far Harbor in order to give you some revised impressions.
Has the frame rate ruined Far Harbor for you? Avoid the fog and stumble into the comments section below.
[source twitter.com]
Comments 25
Just wondering, will you be reviewing Far Harbour for a second time once the patch is out, or will you keep the review with the 4/10 score?
@BranJ0 Same score.
@get2sammyb That hurts LOL. Good they deserve it.
"Has the frame rate ruined Far Harbor for you?"
Nope. Did everything there was to do and got all the trophies while I was at it.
I'm back to 100% intill the next DLC.
I honestly didn't really notice far harbour being worse than the main game. I will say that around the time Automatron released I started noticing the frame rate getting choppy at times.
Well venture inland and or locations with dense blurry fog and fps dropping to maybe 10 fps. Yes that ruins it for me.
Overall the frame drop is found inland while interiors, the coastal town, and Longfellows island has ok fps.
@get2sammyb Good, I'm happy about that. Bethesda really need to learn that they can't just release unfinished things and then patch them at a later date to make things better. That's why I'm never too disappointed when there's a delay in a game.
I wonder if it will be skyrim all over again. They release at least 4 patches to fix the ps3 framerate issue, with hardly any improvement. I ended up completing the game before they finally got it fixed.
Lol
This makes me buy the GOTY edition instead. Bethesda needs to start with a new engine and scrap this old and broken engine.
This really goes for all developers out there. Everything on release a game depends on the launch of the game or even the DLC. If any developer releases a game in a horrible performance state, it's going to impact sales, that right there has just ruined the future for that specific game or even the DLC if there are problems with that. Developers actually think that if they patch it later, they will make up for the sales that were lost at launch.....It never does.
I never understood how developers have never figured this out ever since the internet was mainstream in consoles. It's absolutely ridiculous that certain developers keep on tripping over the same hole when they can easily avoid such critism. I mean, my goodness.
Does what you did in the base game effect this dlc, or is it a seperate thing?
@Flaming_Kaiser
If they start a brand new engine they will at first run into even more problems that they'll have to iron out.
@Kamikaze_Krunch The fact that the practice of releasing half baked games and then patching then post release continues to happen would suggest it doesn't impact sales as much as you'd think.
@stevejcrow i think it really does, the reviews on the internet can sell or break a game. Sure there are a couple hundred thousand people that will buy it, but at one point, depending on the praise, it could've been a million.
There have been quite a few games that launched where they didnt launch good at all which in turn got bad reviews and it can and a lot times it does impact sales. Driveclub is a great example of this.
@Wesker - It's separate interms of story but your level and gear carry over. You can fast travel to Far Harbor and back to the Commonwealth at will. I really enjoyed the DLC myself.
@Splat thanks. Are there moral decisions? I guess the Institute, Brotherhood, or Railroad aren't involved in this dlc.
@Wesker - I found the decisions more thought provoking than in the main story myself. Some of your decisions can make a "huge" impact on Far Harbor and the people who live there.
You have the option to inform the Brotherhood,Railroad ect what is happening in Far Harbor but it's up to you to tell them or not.
Fingers crossed then,i applaud Push Square's firm stance on the 4/10 -Its already happened after all.Its been a big disappointment.
@Splat thanks man. Sounds good. I don't feel good about it, but I killed all my allies, but shouldn't be a problem then.
@Kamikaze_Krunch Not if they are good developers. If it was another developer they would be burned to the ground by the community.
@Flaming_Kaiser it still does impact their sales because people like me are certainly not going to buy it. I was going to buy it which is rare when it comes to DLC, but because of the problems, I'll pass. There are many more that are in the same boat as me, while there are many others that will buy it anyway. The problem here is no one is taking into account the "loss of potential sales", that's what hurts because that potential could be a good sum of profit, but they wouldn't know now because Bethesda just chucked it on out and basically said "durrrrr we'll patch it laterz lolz lolz lolz". It's stupidity like that, that handicaps potential company profits.
Bethesda always seem to get away with these issues. Skyrim was a joke at first on the ps3. Funny enough they seem to akways have more issues on the ps than the xbone. Their developers can only seem to do their jobs properly on xbox stuff and not ps stuff. They always give xbox all the extras first. It seems like they seem to go out of there way to mess up on the ps. I wonder if they have shares in ms.
@Kamikaze_Krunch Drive Club is certainly a great example of the impact a disastrous launch can have on a games success and the closing of the company is the ultimate price, though I also think the poor handling of the PS Plus version had a small impact also.
So in terms of numbers sold you're probably right but if profits don't take a major hit the practice of patching unfinished or broken games post release will continue. I don't think Battlefield 4 had a good start but that franchise continues.
In short, I feel it's only fair for review scores to reflect the issues the reviewer experienced and a revised score if and when the game is fixed seems sensible.
@stevejcrow i dont think a revised score is a good idea, it gives them an excuse to keep doing this practice. Put it this way, releasing a game to oatch it later knowing full well its not up to par does impact potential sales, its substantial enough for any company to not rush a game out to patch it later. Launches mean everything, if the launch isnt food they lost potential profit. They can keep doin their practice, but even though they are just making the sales, they could be making more doing it right the first time.
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