"You see that nondescript object way over there in the distance?" a game developer in an ill-fitting outfit says as they wave their hands in the vague direction of a comically oversized projection screen splattered with images of their latest open world adventure. "You can walk all the way over there!"
The crowd goes wild.
It's a scene I've witnessed more times than I care to count, and one which is symptomatic of a culture so obsessed with size that it's willing to forgo – or even simply ignore – interesting design in a bizarre bid at ensuring that everything is as big as possible. However, at the risk of indulging in unnecessary innuendo, when it comes to open world games, it really isn't the size: it's how you use it. And no game demonstrates that better than Fallout 4.
First, what is it that we really want in open world games? What do we want to see? And more importantly, how do we want to feel? For most people it seems to be about immersion. We want to be able to lose ourselves in gorgeous massive worlds; worlds familiar enough to be intuitively traversable, but alien enough to be exciting and new.
Conventional wisdom would have you believe that the key to immersion is scope, but as I mentioned, that simply isn't true. Fallout 4 is an incredibly immersive experience, and its map certainly isn't the biggest that we've ever seen. By most metrics, Skyrim – a title released four years ago – was significantly larger in terms of physical real estate.
Indeed, Fallout 4's success is a product not of its size, but of its density. You can't walk one hundred metres in the wasteland without coming across something new and exciting to do. Explorable buildings and caves litter the dusty planes like post-apocalyptic fire crackers – each one waiting to entertain and excite you in an explosion of blood, dirt, and gunfire.
Often these will play host to a quest or a new enemy to take out, but arguably some of the game's greatest discoveries are little more than visual accoutrement. You'll crest a ridge, only to see it dip back into a valley full of settlers. You'll stumble across the lurid silver and red skeleton of a crashed aircraft. You'll find two vaporised corpses stretched out in armchairs on a balcony, their last seconds immortalised in pillars of radioactive dust.
Another thing Fallout 4 absolutely nails is responsiveness – everything and everyone in Bethesda's latest responds to what you're doing and saying. On a large scale, the wasteland is positively packed with opportunities to change the geo-political landscape through intrigue and assassination. But again it's the clever interpersonal interactions which really steal the show.
In one of my recent outings, I accidentally fell into a small river, only to be told off by a nearby fisherman for disturbing his hunting ground. Obviously my encounter with this aggravated angler carried no real narratorial heft, but it served to cement my position as an inhabitant of the Commonwealth.
Naturally, too much of this density and detail can be just as bad as not enough. I'm still having Vietnam-style flashbacks to the monstrously crowded open world from Assassin's Creed Unity. Apart from a map so resplendent in brightly coloured objective icons it was nigh on seizure-inducing, the experience of existing in that environment was simply too claustrophobic to be enjoyable in any way.
But why are we so obsessed with size? Armchair pundits speculated over the scope of Fallout 4 until seconds before its release. What's more, a leaked video apparently revealed that you could walk from one side of the wasteland to the other in approximately eleven minutes, and the reactions to this revelation were, perhaps appropriately, nothing less than apocalyptic.
Thankfully, this obsession is much simpler to understand, and much easier to parse without unintentional double entendre. Put simply, people who play and follow video game culture expect a lot from their video games. Some call it entitlement, others consumer awareness and advocacy – whichever you believe, the fact remains that 'gamers' are interested in their games constantly pushing into uncharted territory.
It's easy to see where this obsession with size comes from, then. We want bigger and better games, and making larger open worlds seems like a natural way to do this. But, as I've suggested, in most cases the literal size of a game's real estate has very little bearing on whether it'll fulfil all of those things that we want games of this type to fulfil.
We should instead focus on what it feels like to just wander around – the moment-to-moment experience of actually existing in a game's environment. Because at the end of the day, maybe it does only take eleven minutes to walk across Fallout 4's dystopic vision of the Commonwealth. And maybe that is a bit disappointing. But I really wouldn't know, because every time that I try to find that out for myself, I get side-tracked exploring the game's exquisitely dense, detailed, and responsive open world.
Do you agree with Kell that world density is essential – or do you feel that bigger is always better when it comes to open world games? Get lost in the comments section below.
Comments 28
The Witcher 3 and GTA V probably have the best open world's yet.
Fallout 4 is easily right up there with the other two when it comes to detail and atmosphere, but it's not as seamless IMO. To its credit, Fallout 4 does more with expansive indoor areas, but it feels just a tad archaic for late 2015.
Fantastic article, Kell. This could easily apply to Skyrim and Fallout 3 as well.
I have put nearly 50 hours to Fallout 4 and I haven't even made it to the bottom of the map.
I would rate the fun factor of the open world in fallout 4 higher than that of Witcher 3. I know some will crucify me for this, but IMO the atmosphere and sheer variety is so good in fallout. While I loved witcher, after a while of playing the areas and quests started to kind of all run together, looking and feeling the same. Maybe the same will happen with fallout, but right now it "feels" like the better game, and definitely more fun. In Witcher I used the fast travel option nearly every time to get from point a to point B just because I really didn't feel the need not to. In fallout I catch myself rarely ever using it, and instead having more fun with the random adventures I encounter just walking the map. They both are great games, along with gta, but for pure fun factor I have ever to give it to fallout.
@sub12 I think the style of the world and gameplay fits into the overall atmosphere of the game. It's like game-ception!
@SonyInfinity
Hmm, I think I'm the exact opposite of you, I preferred the more organic open world of the Witcher 3.........best gaming moment of 2015, arriving on Skellige for the first time and hearing that atmospheric music, wow.....I also enjoyed the quests more in the Witcher 3.....they followed the moral grey line more often and made you think.
I really enjoyed Fallout 4 and it's open world, and I respect it, but post-apocalyptic urban environments would not be my first choice.
@sub12 It definitely comes down to preference and taste I guess. For me, I am a little bit burnt out on fantasy world settings, played through so many great ones that it was just becoming a bit stale, for me.
Brilliant article @k_andersen, couldn't agree more.
@SonyInfinity I'm with you on this, I truly love both games but The Witcher when you get down to it does have a lot of empty fields and woods. The story quests were arguably better in the Witcher but I didn't enjoy exploring the land as much, partly because there was no need to, as the Witcher gear was much better than the rest, also with alchemy and crafting largely unnecessary making looting redundant. Partly because there didn't seem to be much to find. Fallout somehow feels bigger than most games because even unassuming buildings become adventures of their own and you can barely walk for a minute before encountering a new marker or quest. Settlements have many more characters to interact with despite been physically smaller and more things just seem to be happening. It's almost the complete opposite of GTA5 which I found to be a ether lifeless and sterile environment, filled with building after building which you cannot even enter. It never gave the impression that anything was happening outside of your story, where as in Fallout things seem to be happening all of the time. Now whenever I go to diamond city people keep asking him me where there loved ones are and I have no idea (well maybe there was an accident of some kind 😉). I haven't even touched on the settlement building, just know I'm currently half way through a giant Batman light and that I desperately need more copper, anyway I don't have time for this I have a kid to find 😃
Agree with all of it, much more compact and fun than New Vegas, better design overall than Fallout 3. FYI I beat that fisherman to death with a bladed baseball bat.
It is so hard to fast travel some times, because I have to avoid other icons to press as I go for mine in the similar area. So much to do it was ridiculous.
@SonyInfinity agree with your view on Witcher, I loved it and I know it's kinda of the point of the game but after a hundred+ hours I'd had enough of the same few types of quests/hunts etc. When I had so many Skellige Isles to explore I gave up.
So how's the travel? At the time Dragon Quest 8 was the biggest open world game I had played. But after awhile it just got goo big, and too empty. There were a few random chests, but they were very few. When I got the lion to ride on it was so much fun I didn't care though.
More recently I had a similar experience with Xenon lade Chronicles. Probably the best open world I'd ever played on. And it had instant transmission for trsvel, so that was nice, but no method of fast travel. It always boggles my mind that those types of games have spaceships but not rollers skates or boats.
I think Fallout 4's world is the percent size.
One of the best open worlds, one of the worst HUDs, menus, maps etc!
This game could be game of the decade, but it fails in things that seem easy...
Still...awesome game!
I may be in the minority here, but I miss how spread out things were in FO3. I liked the feeling of travelling over a distance to get to places, to seeing a few interesting things on the way but actually getting to the destination during this gaming session. With FO4 the map is so dense that I'll play for three hours and realize I never did anything toward the active quest, and have been fighting super mutes in a tower for an hour, and I don't know why.
Don't get me wrong, I'm loving the game. But I do wish it gave me a little more room to breathe in.
@rjejr xenoblade does have a fast travel system. Or do you mean it doesnt have a faster method of exploring?
I agree Fallout 4 is a bit like GTA for me. The story is a nice structured activity but the real meat and tatos is just walking around paying attention to the little details in the world around you.
@rjejr
You'll love the new Xenoblade Chronicles then, which makes me feel like playing through WoW the first time more and more. At first you have to discover the continents by foot, but there is no any other way you'd want it because of the world being so beautiful and packed with stuff to do, but the minute you feel things could go a bit faster... BOOM: Dolls/ Skells. You can consider those your mount like in WoW or roller skates like in Pokemon.
What I like bout Xenoblade compared to Fallout is the huge differences in flora and fauna between the different continents. Fallout 4 looks really good, especially compared to 3 where I would get lost even after 50 hours, but in the end the world has to be post apocalyptic; it's as beautiful as an post apocalyptic world can be, but Xenoblade Chronicles X is what you imagine in your wildest dreams what an far away planet could be.
But in the end you should consider how much time you have on your hands. Where The Witcher and Fallout 4 will eat away all of your time, Xeboblade goes even beyond that; it's not just the size of the world, but the game itself is beautifully complex. I'm in 40 hours atm, but I didn't even play these 40 hours all by myself (a mate of mine played while I played on my Vita and looked up every now and then), and still I'm not anyway near AN end. This is the type of game you'll play for 100 hours before you realize there is a whole other "system" which you forgot to level up which might even lead to problems later on. It's the most MMORPG game that can be played offline I've ever seen.
Sorry everybody for going off topic. Fallout 4 rocks! PS4 rocks! PushSquare rocks!
@SonyInfinity
But to use the fast travel facility, you must have already been there? You've already "explored" the area and just need to pass back through for an area. I liked the fact Witcher 3 gave you a lot of areas to explore and one time things / nests /dungeons in places you'd have no need to go in the main quest.
It's similar to Fallout 3, Skyrim and Dragon Age but the difference is all the sub quests felt like they had more care in the writing, around the fact they were still essentially "go here, talk to them, check this, talk to them, decision". The ambiguity and interpretation of the result of your actions was the key bit, rather than just checking a list and gaining experience.
I am really looking forward to Fallout4 (Christmas present) to see how it does these things well, but I felt Witcher 3 was the best example at that point of mainstream RPG's and the open world/sidequest/interest balance, with Skyrim and Fallout3 a small notch below and Dragon Age a notch below again.
@Bad-MuthaAdebisi
"but after a hundred+ hours I'd had enough of the same few types of quests/hunts etc."
The time frame given doesn't seem to connect with the sentiment unless you are being 'funny'.
How many hundred hours of variation would you personally expect from an RPG? It seems like a hundred+ hours of engaging storylines, exploring, side quests and stimulation before you'd had enough of the game is more than a fair return on your investment?
@RPE83 the point was it's too big and gets fairly repetitive at a certain point. If I'd completed everything by around a hundred hours I'd have been happy. Not completing it put me off the expansion despite it being excellent and story driven content.
@Bad-MuthaAdebisi
Ah cool, got you. I thought exactly the same with MGS V, finished Chapter 1, thought it was brilliant, but a logical place to stop once they started making me do the same missions I'd spent ages S-Ranking again. Happy enough I got my money's worth, but I felt it detracted from my overall feeling of the game and feeling of "completion".
Though equally I suppose never completed the main quest of Skyrim but maybe the difference was that I felt making different characters and finishing the guild questlines was a series of "mini endings" I could be satisfied with.
Bethesda really need to use modders ideas. The best Skyrim mod for me was one with Horse drawn carriages.. disabling fast travel & forcing you to trek it or use paid horse carriages to travel between towns only. It opened up the world threefold.. Though with most of FO4's environments being urban i dont see how they'd implement it I think fast-travelling defeats the point of building such a huge & varied world.
@Boerewors Yes, after my 150 hours running around in Xenoblade - and I still have a few extra large creatures to go back and beat - I am really looking forward to the mechs in XCX. I know the story won't compare - XC had 1 of the best stories ever - but the graphics will be so much better I'm really looking forward to those. If people can replay The Last of Us or God of War 3 or GTAV on PS4 for slightly better graphics, I can play an entire new storyline for vastly improved graphics, even if the story is secondary to the beautiful exploration. XC looked beautiful, but it was still an SD Wii game on my 52" 1080p tv. So artistically it was beautiful, but it was still a pixelated mess. I'm looking forward to every HD nook and cranny, on foot and in mechs.
@MAntonioLimon Yeah, the fast travel was great from place to place, but those places were SO HUGE I could have really used a motorcycle in Gaur plain - or at least fix up that kids car, why does he have a car but I have to walk everywhere? - and a jetski on Eryth Sea - why do those people live above the sea but nobody has a yacht for fishing or a canoe for some exercise? - and a hoverboard for Makna Forest - do you know how many times I've run back to that Hode gate, that I still can't get past b/c it's locked?
I just want to get around faster within the areas, not just between them.
@SonyInfinity I feel Im being forced to use the fasttravel option because im constantly overencumbered. And you cant skip the scavenging part because its so essential. Thats a real con for me.
At first I was a bit disappointed by the size of the map, then I realized after 40hrs or so Ive seen only a fraction of it, both outdoors and indoors. So Im fine with it
@Flurpsel Stupid question, do you use your companion to hold your loot as well? Once I started doing that I could traverse the wasteland for greater periods of time. I also keep only four weapons on me, each with a different ammo type, and a limited number of aid items. Usually I can have my weight around 120 or so which leaves me quite a bit (depending on your strength of course) of room to store loot. Also if you find it annoying, boost your strength stat, or find +strength items, or wear your power armor. All of those allow for more carry weight. Took me a bit to really get my setup how I wanted but now it's working great. Also helps that I went and got the overseers guardian, one of the best weapons I have seen this far in the game, and also ridiculously modifiable. Hope this helps, but I'm sure prolly knew this already lol.
Plus you can get the overseers guardian VERY early on, just need a little cash and some good talking skills lol (or 3 fusion cores)
Yeah I knew you could give items to your companion, its just that I dont like playing with a companion (that sounded really weird xD). I allready have deeppocketed armor but am allways running out of space. I did discover last night there is a perk that when you dont have a companion ypu get extra carry weight. So thats pretty sweet. Thanks for the tip anyway
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