We've lost count of how many ways that The Taken King is supposedly improving Destiny, so we'll just go ahead and throw this one onto the pile that seems to be growing by the day as we rapidly approach the expansion's 15th September release date.
Confirmed on Twitter by the title's executive producer, Mark Noseworthy, Strikes are being rebalanced for the better: "Playing consecutive Vanguard Strikes creates a streak bonus, giving extra rep and better loot drop chances until you return to orbit." This is probably just what all of you Strike enthusiasts wanted to hear.
What's more, Noseworthy also revealed that weekly merchant Xur will sell a consumable item called 'Three of Coins', which increases your chances of finding exotic loot when you bring down your next boss enemy. Not too shabby, eh?
Are you liking the sounds of these changes, or can you simply not bring yourself to get back into Destiny? Drop some loot in the comments section below.
[source twitter.com, via twitter.com]
Comments 9
I recently got back into it when I decoded to get the first two dlc's and forgot how much I enjoyed it.
It sounds like Patrol and Strike modes are gonna be more worthwhile so I can't wait for The Taken King to drop
The Taken King is going to make Destiny amazing! Why couldn't this content have just been in the game from the start?! Destiny wouldn't have gotten so much crap if it had!
Destiny gets stick because it, frankly, vastly over promised and under delivered at launch. But what it did deliver was still lots of fun, so I forgive it. Another few years and it'll have most of its kinks worked out, I imagine.
Agreed that it's marketing was better than its ability to deliver, which is a very common problem in the industry right now.
Three of coins, for one chance at maybe getting and exotic drop? Not convinced yet on that tidbit.
@Bad-MuthaAdebisi Plus, we don't know what currency you'll have to pay with to actually get a Three of Coins item. May end up not being worth it.
Did anyone else double-take after reading Mark Noseworthy?
@kyleforrester87 I think people expected something 'different' - probably a version of 'Halo' but with a new mythology. I do agree that the 'story' was seriously lacking but I also think that the structure of these missions is better suited to the end-game content than a traditional 'story' based campaign. if you think of some SP campaign missions, they really wouldn't suit the replayability of the daily mission structure. Each is almost a mini Strike.
I really can't fault the mechanics and the way the combat feels. I do think some enemies though are nothing more than bullet sponges but in general the combat feels great and satisfying. Critical hits and supers do feel satisfying and there is quite a variety of weapons, armour, perks etc to suit most FPS fans.
I must admit, I do find the Strikes pretty pointless at the moment. I have no problems getting Vanguard marks in a week and the lack of useful or interesting loot doesn't make me want to play. The only strikes I play are the Weekly Heroic and Nightfall as the rewards are worthwhile. Therefore I do think this is a good change - despite the disappointment of losing the weekly heroic and the XP bonus from Nightfalls...
Played a strike that I've never seen before. Came through on the rotation twice the other night. Your fighting the same boss through most of the level, its great fun. Died loads though.
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