As promised, CD Projekt Red has revealed the full patch notes for The Witcher 3: Wild Hunt's upcoming PlayStation 4 update - and it's an absolute monster. As such, we couldn't possibly begin to go into too much detail on this one or we'd be here all day, so we'll just skim the most important changes and leave the rest to you.
For starters, Geralt's getting an alternate movement mode, and while we don't know exactly what this means, it could prove to be vital to the enjoyment of those that have complained about the main character's movement in the past. Next up, your inventory is going to be approximately one billion times easier to manage thanks to numerous tweaks, while Roach's artificial intelligence is finally getting a bit of an overhaul.
To top it all off, the patch fixes countless known quest progression, gameplay, and interface bugs. If only all games got this sort of post-launch support, eh?
The Witcher 3: Wild Hunt Update 1.06 Full Patch Notes
- Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
- Fixes a rare issue where the player's horse would not fall to the ground properly.
- Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
- Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
- Includes a variety of collision fixes.
- Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
- Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
- Fixes an exploit whereby players could loot gold from a single chest more than once.
- Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
- Fixes an issue with target locking, which should now be more responsive.
- Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
- Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
- Fixes an issue where damage from certain sources was incorrectly calculated.
- Fixes an issue where the durability of alternative weapons did not drop as intended.
- Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
- Fixes an issue whereby meditation could be blocked by certain quests.
- Fixes an issue where Stamina did not always regenerate properly.
- Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
- Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
- Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
- Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
- Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
- Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
- Fixes a rare issue where players were unable to choose different Signs.
- Fixes an issue where the player was sometimes unable to craft glyphs.
- Fixes an issue where not all merchants would accept junk loot.
- All crafting components and alchemy ingredients now weigh nothing.
- Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
- Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
- Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
- The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
- Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
- Includes a number of wording and spelling fixes in multiple localized versions.
- Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
- Improves performance in the swamps of the No Man's Land region.
- Fixes an issue whereby the presence of fog could adversely affect game performance.
- Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
- Introduces a number of optimizations that improve overall performance throughout the game.
- Improves overall game performance.
- Fixes an issue where Keira's magic bubble could adversely affect performance.
- Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
- Adds a warning if the user runs out of disk space and wants to crate a new game save.
- Fixes an issue whereby Colorblind mode was not properly saved.
- Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
- Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
- Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
- Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
- Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
- Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
- Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
- Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
- Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
- Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
- Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
- Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
- Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
- Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
- Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
- Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
- Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
- Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
- Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
- Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
- Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
- Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
- Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
- Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
- Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
- Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
- Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
- Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
- Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
- Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
- The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
- Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
- Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
- Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
- Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
- Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
- Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
- Fixes an issue with the Dirty Funds quest.
- Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
- Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
- Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
- Introduces a number of improvements to overall game stability.
- Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
- Adds a Books tab to the Inventory panel.
- Introduces a number of additional loading screen hints.
- Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
- Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
- Adds a feature whereby read and unread books are marked differently in the Inventory panel.
- The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
[source forums.cdprojektred.com]
Comments 26
Haha, I appreciate they are working hard to fix the bugs, but I'm not sure a huge list of problems that needed fixing would be putting other, less buggy, releases to shame..
@kyleforrester87 The thing is most of these bugs are rare at best. In terms of post-launch support, this kind of attention is currently unparalleled.
@ShogunRok I get what you're saying, big game, lots of room for bugs.. Good to see they are getting fixed.
Some important points for those interested in the game's performance:
■ Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
This. I'm pretty sure this has been happening to me all the time and made me stop playing (generally speaking anything that improves inventory management will be welcome - thank you for stash!).
I think this fix is going to go a long way towards restoring my enjoyment from this game.
@ShogunRok ◾Improves performance in the swamps of the No Man's Land region.
◾Fixes an issue whereby the presence of fog could adversely affect game performance.
Nice! When's it out, do we know?
Wow they've been busy, time to get back on this after finishing Batman. At last we have some storage though it alchemy/crafting ingredients no longer have weight it may not matter.
I'm looking forward to finally being able to ride Roach through town without him stopping every 2 seconds. Though I will miss his logic of if there is a small fence to the side of the road he must stop presumably to inspect, however if it's a group of children in the road he's more than happy to continue at full speed straight through the middle of them.
@kyleforrester87 We're getting info 'next week' apparently. I would imagine it'll be available to download in the latter half of next week.
So many great improvements on an already fantastic game. I'm curious about Geralts new movement option.
The armor-hair style problem really bugged me. When using any of the bear armor, long-hair styles did not animate properly
Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
THIS^
Groovy
I have my copy ready to start playing once this update drops I hope early next week cause its hard to resist not playing.
I haven't got the game yet but thinking about. Kinda happy I waited with that huge list of bugs their patching lol
Im so happy they're adding a stash box to store the numerous items I am not currently using.
Gotta say, I love CD Projekt Red! Other developers/Publishers could learn alot from this studio.
This game was my first CD Projekt Red game but they are quickly becoming one of my favorite developers. I'm interested in anything they do moving forward.
@Splat I would love to see them make a more modern/sci fi game.
@kyleforrester87 When you consider the scope and scale of the game, the fact that it doesn't have more issues is quite impressive. Not to mention, most these issues are pretty minor, and rare. I have only experienced 1 in that entire list(roach stopping)since I've been playing.
@kyleforrester87 most likely sometime this week they usually release this like 3 days before hand
@AyeHaley they are, that's what they are doing next and I can't wait for it, look up Cyberpunk 2077. I much prefer Sci Fi RPGs, there is just way too many fantasy ones, still enjoying The Witcher 3 somewhat but I already know I will be more interested in Cyberpunk 2077.
I first thought you meant file size, and was expecting a 5-10GB update lol.
Geez, CD Projekt Red deserves a serious high five for the amount of work they've been doing.
@kyleforrester87 My sentiments exactly, as I said in another TW3 news article. When you take almost two months to fix things like "gravity not affecting your horse", you're only putting yourself to shame.
I may have to eat my words this September, but I seriously doubt MGSV will have these problems.
@Matroska I was deliberately being a bit of an ass since I do appreciate the efforts CDPR have gone to patching the game, given it's pretty ambitious allot of the bugs are forgiveable. Having said that a few of the bigger ones should certainly not have been there since launch.
I was going to mention MGS5, it's not exactly open world in the same way that The Witcher is but I am confident that it'll be a polished project at launch. Can't say that very often with AAA's these days!
@kyleforrester87 Yeah, don't get me wrong. It's a great game. I just find it hard to truly love a game when there's always that unspoken bit at the end of the sentence "it's a great game (despite all the bugs and wonkiness)". I guess certain companies, particularly traditionally PC devs working on console (e.g. Bioware, Bethesda), abandon their glitch-marred games pretty early, so you do have to respect CDPR for not doing the same.
Here's a sadly not-too-uncommon wonky quest just playing out so shakily that it ruins all immersion: https://www.youtube.com/watch?v=MQ4KLMIbJAI
Having to reload because of a game-ending glitch. https://www.youtube.com/watch?v=awTTKfXNenk
Immersion breaking, albeit very funny and entertaining: https://www.youtube.com/watch?v=tK4CaZRNM9Q
Speaking to NPCs teleports you both outside: https://www.youtube.com/watch?v=kLAihIs1tR4
Man, I could bore you with videos like that all day. All from my regular playthrough, not trying to break things or anything.
@Matroska Frankly I can live with the majority of bugs providing they aren't entirely game breaking but the kicker for me has been the shoddy frame rate. It sounds like they've made progress with the up and coming patch to fix the areas it affected me most, and if that's the case I'll be really impressed, but even so I really think it could have done with a bit more polish in that department before release.
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