Project Morpheus PlayStation Move PlayStation 4

We're excited for Project Morpheus, but let's be totally honest here – none of us are going to look cool using the headset. Of course, some games will be sillier than others – and a tech demo from Impulse Gear may just take the biscuit. The sci-fi shooter, a focus of Wired's article on Sony's fledgling virtual reality headset, takes advantage of an adapted iteration of the PlayStation Move's ill-fated Sharpshooter accessory, turning you into some sort of cyber-warrior.

The concept's been dreamed up by Seth Luisi, a former Zipper Interactive employee who worked on the SOCOM series, as well as MAG. Those of you with really long memories may recall that the first-party developer contributed heavily to the design of the Sharpshooter, so it's perhaps not an enormous surprise that Luisi's decided to integrate the device into his WIP outer-space escapade. But why is the peripheral necessary in the first place – why not use a DualShock 4?

Impulse Gear's sci-fi shooter concept for Project Morpheus

It's simple, really. Virtual reality may be exciting, but it's also capable of making you feel sick. Assigning traditional camera and aiming controls to the right-analogue stick is a sure-fire way of causing nausea, as your eyes clash with your vestibular system, and you end up feeling ill. However, with the detached aiming that the PlayStation Move (and Sharpshooter offers), you can have full control of both your weapon and your head independently.

It sounds like a nifty solution in principle, but we're worried that Sony's throwing too many gizmos at Project Morpheus in an attempt to solve the problems native to the peripheral. It already sounds like the headset will be an expensive purchase independently; will developers really be able to rely on people owning multiple PlayStation Move controllers and fake weapon docking stations as well? Hmm.

[source wired.com]