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We don't know about you, but we don't think that the lack of modern day content was Assassin's Creed Unity's biggest problem. Sure, it was almost non-existent and consisted of little more than a few daft cutscenes, but at least this meant that it didn't really get in the way of the historical story or its pacing.

This particular author has been very critical of the franchise's modern day escapades before, and in truth, we'd rather Ubisoft stick to a formula more in line with Unity's inoffensive approach, but according to series writer Darby McDevitt, the studio plans on reusing assets to create a more "robust modern day".

Indeed, McDevitt stated during a recent livestream that "there was a plan for a little more modern day in Unity, [but] nothing that was actually cut". The reason that the plan never came to fruition was due to the amount of time and effort that it would have taken to create such a feature, he explains: "To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modellers." Of course, given how unfinished Unity was when it actually launched, we dare not even think of how bad things might have been if the developer had spent time on this, too.

Fortunately, things may not end up quite as maddening as Assassin's Creed IV: Black Flag's pretentious modern day drivel, as the writer mentions that his personal favourite modern day component was the town of Monterrigioni from Assassin's Creed: Brotherhood, which, we suppose, didn't detract too much from Ezio's tale.

The scary part, though, is that McDevitt reveals that the team has "created 500, 600, 700 years worth of history that we hope to start teasing out for the next 10, 20 years or however long we're around". If that's not planning ahead, then we don't know what is.

Now, don't get us wrong – if Ubisoft can craft an engaging modern day storyline that doesn't drag you kicking and screaming from the always interesting historical settings, then we'd be up for giving it a go, but looking back at the property's previous attempts, it's never really managed that. Desmond's tale was limp and anticlimactic, Black Flag's Abstergo offices felt horribly overdone, and Unity's may as well not have been there to begin with. As such, we're not really sure how fans are going to take this news – after all, surely we'd much rather the developer focus on getting the core of its game right next time around?

What do you make of this? Do you enjoy the modern day sections of Assassin's Creed? Do a Desmond in the comments section below.

[source eurogamer.net]