Uncharted 4: A Thief’s End was always going to put in an appearance during Sony’s big PlayStation Experience keynote over the weekend, but we actually ended up with more than we bargained for. We were confident that the conference would play host to at least a cut-scene from Naughty Dog’s forthcoming foray, but instead we were treated to 15 minutes of raw gameplay footage. And while it didn’t quite drop jaws to the same degree as Uncharted 2: Among Thieves’ now legendary E3 demo, it still managed to surpass our expectations. Here’s why.
Combat that’s a cut above
We already knew that the next Uncharted would look amazing on the PlayStation 4, but we were quietly preparing ourselves for a 1080p version of the titles that have come before. You underestimate Naughty Dog at your own peril, though, and the Californian company proved with its gameplay showcase why it’s one of the best developers in the world. This is an evolution of the escapades that have come before it, marrying the sandbox sequences of The Last of Us with the trigger happy action of a Hollywood movie.
Previous entries in the property have included elements of verticality, but it looks much more advanced here. Drake is shown clambering from pillar to pillar, looking desperately for a vantage point from which to get the jump on his foes. However, much more intelligent enemies also occupy the same abilities, working in packs to flush out the action hero, and detain the threat. While the demo seemed to be well rehearsed, the seamless segues between platforming, stealth, and melee were outstanding, and hint at a much more nuanced release.
Platforming possibilities
While there was perhaps hope for more complex platforming in Uncharted 4, the title appears to be sticking with the tried and true format from previous entries. This almost automatic adventuring perhaps makes sense when you consider that it needs to be married to all of the above, but there do appear to be some more complex options during downtime. The protagonist possesses a climbing pick, for example, opening up the opportunity for much less linear clambering across craggy walls. He also has an Indiana Jones-esque rope, which not only appears to unlock new combat options, but should add an extra wrinkle to the exploration as well.
Don’t make a sound
Previous entries in the Uncharted franchise have toyed with stealth, but it’s always been an ill-conceived extra, designed to give the impression that Drake isn’t a cold-hearted killer. Here, however, it appears that sneaking past your enemies will be a legitimate option, with the demo showing the protagonist using thick foliage to slip past his foes. A new user interface addition – presumably inspired by The Last of Us – highlights the direction from which you’ve been spotted, hinting that there’ll be more undercover action elsewhere.
What’s especially neat about the sneaking, however, is the way in which it appears to be just one option in your portfolio. The demo switched from stealth to action and then back again, with the audio peaking at the appropriate times. When you’re out of sight, guards will work together to try and find you, splitting up and even updating each other with regular communication. One nice touch in the playthrough sees Drake take out an enemy, only for his buddy to inquire about his whereabouts a few moments later – impressive stuff.
Attention to detail
And this kind of attention to detail is present throughout the demo. One section sees the protagonist tussling with a mercenary under a water fall, with both characters getting wet. A later punch sees a spray of fluid flash off said antagonist’s attire, proving that the game has remembered the skirmish prior. Meanwhile, while the visuals certainly aren’t at the photo-realistic level of The Order: 1886 yet, the draw distance is above and beyond anything that’s been in an Uncharted game before, while all of the little one-off animations are seemingly present and correct.
What impressed you most about Uncharted 4’s gameplay demo at PlayStation Experience? Are you confident that Naughty Dog can deliver on this level of quality across the full campaign? Do you have any concerns about the combat? Climb down into the comments section below.
What did you think of Uncharted 4's gameplay demo? (85 votes)
- Dude, it blew my mind
- I thought it was okay
- Meh, it was rubbish
- I haven't watched it yet0%
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Comments 25
Yeah it was great the gameplay looks tight and the stealth element like.....wow. And that #NextGenGrass.
And that grappling hook tho..
When Drake walks through the grass it feels like everything's right in front of me.. So dope!!
Liked the new mechanics in this game. Still, the graphics were a bit of dissapoitment but they have enough time to polish this game up. I think they will get the graphics on the same level as the order 1886! We are talking about Naughty gods here.
Edited: The witcher 3 is delayed! http://www.ign.com/articles/2014/12/08/the-witcher-3-wild-hunt-release-date-delayed-again May 19,2015
@XFsWorld
#INB4#TooMuchGrass. Yeah everything was well done and some nice additions, though the changes to the composer is a bit frightening.
@Sanquine Yeah when I first saw the gameplay of Uncharted 4 I were disappointed a bit, just a bit, then the next day I watched it again and it looked gorgeous! And it's only gonna get better!
It didn't blew my mind, it was great, not like "I haven't saw this in another video game thing" but shown improvements in both graphics and gameplay, I just wish they stick to the previous Uncharted games formula it's much more action packed over Last of Us and I prefer that way.
It was very good, I'll probably enjoy it even though it ain't my bag particularly, I would take the stealth option for sure though.
I loved it, it makes other games seem duller. And they still have 10 months to work on it!
This game is looking good! gameplay was solid! And seeing that they added some Last Of Us Aspects into the shooting. This is going to be great!
Last Of Us has one of the best online experiences ever!
I actually think the order 1886 has better graphics. The blimp stage was sooo gorgeous! Although, it might been because i was hoping they would show ruins, instead of just a jungle scene in the uncharted gameplay. Uncharted probably has better looking parts.
Also, there is a 1.6gb video file of the gameplay that is very sharp looking and lets you see every detail. Just google it. I highly recommend it to fans.
Damn that looks the coolest. I wouldn't be surprised if this game becomes one of the best games next year. To bad I haven't played any of the others Uncharted.
The things that impress me when I see things like this is the little things. Like Drake's facial animation at the beginning to the seamless integration of combat & stealth & the mud on Drake's back when he goes down the slide. They maybe little details but they all add up to make a big difference.
This isn't going to be a popular opinion; but what really bugged me about the demo (as good as it was) were the 'game-isms' that stood-out like a sore thumb.
The more realistic things have gotten, the more ridiculous certain things looked. Like the angular rock-faces that were conveniently colour-coded, the way Drake still climbs like a monkey without getting tired, how he absorbs bullets like a sponge, and how his grappling hook automatically winds itself after he uses it.
Sure... These complaints sound a little petty - but these discrepencies made me think that Naughty Dog is simply incapable of advancing the core gameplay in a new, intelligent way - and that they instead put all their time and effort in the presentation.
Puts up flame shield
@Kage_88 I don't think they sound petty, but I think they're done for a reason. Like, I get what you're saying, but would it actually be fun if Drake needed to rest everytime he climbed a small wall, died with a single bullet, and if you had no idea where to go because the game gave you no direction.
I'll give you the rope thing - I noticed that, too.
Too much grass for me, dont like jungles, but Drake playing Spiderman was epic. I could just imagine the snippets of dialogue they could sprinkle throughout the game as Drake swings from ledge to ledge.
It'll be epic, and thats all that matters. Oh, and apparently its good I havent played LoU yet as there are a lot of comments about the similarities. I'll play that after this. Or just go see the movie.
This YouTube guy saw a lot of things i missed even tho i watched it about 100 times so far
https://www.youtube.com/watch?v=VcQ_VJX0BNo
AMAZING Stuff! + For me this game & The Order & DriveClub(with Weather Effects, THAT RAIN) are the 3 games that look Next-Gen(+ bits of KZ:SF of course)
@rjejr
7.8 - Too much grass
@Fandabidozi That only took 13 hours.
I was awe-struck by it! Now I want an Uncharted Trilogy remaster so I can finally play those games!!! Stupid me for choosing Xbox last-gen!! (-_-)
@Punished_Boss_84 - Yeah, I didn't want your #inb4tmg to go to waste.
I love the new stealth mechanics. Using shadows and tall grass to hide yourself is new and makes sense. But I don't think the whole game will be a jungle so that may be limited.
I also hated how in the old games a guy sees you and the whole town already knows where you are, even if no one has fired a single bullet.
Meh, they could do better. This is probably super duper early footage though.
@get2sammyb Oh, thanks for the non-flaming reply 😆
Don't get me wrong - still very much want to play this game. We've only seen a fraction of it, to be fair. On a somewhat related note, I FINALLY decided to write-off The Order: 1886 - only to find out that people are apparently liking the game a lot now!
So yeah, just goes to show you can't judge a pre-release game too harshly. But if ND kill Sully, I swear...
"From the makers of The Last of Us...Uncharted 4!"
I love ND. They always seem to outdo themselves with every game (yes, I liked Uncharted 3 better than 2).
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