"I dare you to say I'm on-disc"

There's been a lot of noise made about Destiny's DLC locations, some of which can be accessed through glitching in the base game. Although there's not much to see in these environments, many players have expressed anger that they can be found in the first place, suggesting content has been taken from the title so that it can be released later at a price.

According to Bungie president Harold Ryan, though, this certainly isn't some sort of sinister practice. "There's a bunch of shared-world content we've shipped on the disc specifically to limit download sizes for people," he told Eurogamer.net when asked about the leaked locations. "Both inside the US and all over the world, how much you download on your local home internet connection can be a problem, and even how much storage space it takes up on your console", he continued, before adding "we share a lot of assets across all the activities in the game. When people get into areas that aren't unlocked right now, they're seeing pieces we built and shipped ahead of time, but they're by no means the finished experiences or even the finished content."

We reckon that makes sense, especially when it comes to a title like Destiny which supposedly has a long road ahead of it. Essentially, it means that the very basics of the DLC are already built into the release, with the actual content slotting into it via the download. Clever, eh?

Finally, when the online publication asks Ryan about the idea of cutting content and saving it for later, the developer answers with a firm "no", before stating that upcoming expansion, The Dark Below, was created "over the last three months, long after the game was done." That clears that up, then.

What do you make of Destiny's approach to DLC? Does it make sense, or are you a doubter? Rant and rave in the comments section below.

[source eurogamer.net]