If there's one thing that can be said about videogame developers, it's that they love to brag about resolutions and frame rates. It seems that Slightly Mad Studios is no different, as a recent interview with Eurogamer.net has revealed that its upcoming PlayStation 4 racer Project Cars will hopefully be hitting 1080p and 60 frames-per-second. Huzzah?
In truth, the comments give us a pretty good insight into how tricky it can actually be to get a game to meet these technical touchstones. "Towards the end of the game, you're always optimising, and during development it's a roller coaster," creative director Andy Tudor said. "Sometimes you look at the game and think, 'Oh God, that's not working, that's not working.' But other days you hit 60fps, and it's awesome"
What's more, the big-wig was quick to point out all of the complicated calculations happening behind the scenes. "What people don't know is that the physics underneath runs at 600 times a second. We measure the input you're doing on the controller 250 times per second," he continued. "The screen refreshes 60 times per second – we're measuring the tires, the physics, the suspension, all of that stuff, 600 times."
What do you make of Tudor's comments? Are you impressed with Project Cars' performance, or will you be sticking with DriveClub? Shift gears in the comments section below.
[source eurogamer.net]
Comments 20
Getting both, wroom wroom
I'm not really a racing game fan. So, I'll be sticking with DriveClub, since I'll be able to play it for free and all.
@SteveoKenobi Right there with you! Both look great.
I like racing games like Split/Second and Motorstorm. Even free wasn't enough to get me to play games like Grid 2, so I doubt I will play either of these.
I still cant believe that after 7 years, developers needs to "AIM" for 1080p/60fps on next-gen consoles, which pretty much means, "we need to lower everything to get the game at 1080p/60fps". 1080p should not be a "perk" of games nowdays, it should be the norm... 60fps its more debatible i guess, but still
Even my phone can do 1080p (and my brother's phone can do 1440p lol)
Does look good. Racing games are my penchant. Iv preordered driveclub, then il be getting the crew and then il be getting this fo show!!!
Can't wait, has been hell of a ride so far, will only get better once I can play this on my PS4!
that sub-title may go over the heads of non antipodeans , so UK translation is "Vauxhall this then ?"
It does feel very smooth, so I'm not surprised they're doing so many calculations. I was quite impressed with this at EGX actually, but if you don't like sim racing games, it's not going to change your mind.
If I blink its only 40 fps, not really next gen so not good enough for me
Sweet mama i cant wait for this game. Only problem i have is i havent had this much excitement for a sim since gt3 (imo best sim i remember playing) and i have to keep reminding myself not to get my hopes too high. This hopefully will tide me over until gt7 comes out anytime in the next 3 years.
Will almost definitely be getting DriveClub and not sure about Project Cars as I prefer more arcade-style racers and this might be a bit too realistic for my tastes.
Might grab it on the cheap one day though...
@Faruko Yeah but I bet your phone can't run next gen games either. Any console these days can hit 1080p but when you're throwing all the graphics, CPU and Physics into the mix something has to give, thats usually the resolution.
This game is meant to be Virtual Reality ready for Sony's new headset (If or when it drops) so it needs to be 1080p and 60fps at least otherwise there is no point in bolting on the VR option. That aside im looking forward to this.
Off topic but did that free to play PS3 racing game that was supposed to come out get canned?
@get2sammyb I also played both at egx and have to say Project Cars seemed the better out of the two to me.
@Kell Andersen Holden Kell, that was an Aussie joke slipped in there and I'm not sure everyone will get it!
@Faruko The resolution / FPS debate these days gets a lot of time, because of comparisons across systems. When comparison the exact same game that has "some" value, when comparing different games, its means nothing.
Saying that a phone can do 1080p doesn't mean anything in and of itself. You can generate a a single cube dancing around the screen in 1080p / 60 fps and it wont be very taxing to display. 1080p is just the screen size. The more polygons you have in the image and especially the animations, the more lighting, partial, shadow effects, LOD, anti-aliasing. These all add complexity. The game designer has to balance things and choose the best combination. So this "aim" will not ever go away. Because there is always a push for games to look better, more realistic. As they they add more detail to achieve that 1080p and 60 fps get harder. They will have to compromise somewhere else. The best compromise will depend on the game in question. Some will sacrifice 60fps, some 1080p (I hope not) and other polygons, or effects etc.
I suspect that DriveClub will be better visually, then.
I plan on getting both anyway, depending on handling/gameplay.
@Bad-MuthaAdebis you're joking right?
@Shellybird27 ha ha, of course, framerate I don't care about unless it makes the game look broken, 60 is more than fine by me
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