You could never describe Call of Duty: Ghosts as a bad game. It was predictable without a doubt, but it was an entertaining enough distraction for a few weeks. Of course, Activision sets its standards higher than that, and it wouldn’t be in control of the biggest first-person property on the planet if it didn’t. Call of Duty: Advanced Warfare needs to recapture some of the revolutionary spirit that made its predecessors both critical darlings and commercial juggernauts, then, and relatively new studio Sledgehammer Games has been charged with the task of achieving just that. Fortunately, it’s had three years to formulate its course of action, and it revealed the fruits of its labour today as part of a pretty lengthy live broadcast. So, how is this year’s outing dragging an otherwise tired series into the future? Let’s take a look.
Exo hits the spot
Call of Duty’s always been defined by its swift action; from the super speedy matchmaking system to the lightning fast respawn times, it’s a series that wants to get you into the thick of combat as quickly as possible. Call of Duty: Advanced Warfare looks to be taking that format to the next level by introducing the Exo Suit, a supercharged piece of wearable technology that transforms an average soldier into a superhero. The way that this changes the multiplayer game is by giving you access to mid-air boost abilities, which can be used to give you a vertical advantage. This means that the gameplay is somewhat more reminiscent of old-school arena shooters such as Quake and Unreal Tournament, with the rocket propelled boosts providing you with a means to both escape and more effectively scout out your prey. Of course, it also means that you can move around the world much faster than ever before, only furthering the frenetic nature of the core combat.
Play your way
No two soldiers will ever be the same in Call of Duty: Advanced Warfare – well, not quite anyway. While everyone will have access to the boost abilities detailed above, you’ll be able to augment your lightweight wraparound with some neat new features. Exo Abilities are kind of like apps for your jetpack, allowing you to equip it with a bigger battery for more manoeuvres or even a cloak that will stop your foes from seeing your approach. And this aspect of personalisation extends to every facet of the competitive game, as you’ll unlock Supply Drops as you progress, providing your avatar with new goods, gear, and firearm variations. Due to the fact that there’s so much to customise, you’ll be able to jump into a Virtual Firing Range at any time to test out your new loadout – even during lobby loading screens. And if you’re happy with your new setup then you can just scout out everybody else’s gear, as the new lobby system will allow you to see everyone in 3D.
Futuristic football
The likes of Team Deathmatch and Capture the Flag will always be at the heart of Call of Duty, and they’re all making a comeback in Call of Duty: Advanced Warfare, alongside fan favourite Hardpoint, which is a kind of King of the Hill variation that first appeared in Call of Duty: Black Ops 2. However, the developer’s also come up with a new playlist called Uplink, which combines gunplay with basketball. Indeed, this mode sees you attempting to hold onto a satellite in Oddball-esque fashion; however, you can throw said communications sphere across the battlefield to a team mate or out of the reach of opponents while you clear a path. The really cool thing about this mode is that to score you need to toss it through a neon sphere, which we daresay will lead to opponents using their jetpacks to try and block it from passing through the target. How could you not be excited for Speedball with weapons?
Inspired by the best
We can’t help but feel sorry for Infinity Ward right now. Call of Duty: Ghosts was clearly a challenging game to make, and it almost seems like it’s been chucked under the bus a bit by both fans and Activision itself. Indeed, there was no mention of last year’s outing during tonight’s Call of Duty: Advanced Warfare multiplayer unveiling – in fact, you’d think that Call of Duty: Black Ops 2 was the last entry in the franchise. And it’s that title that Sledgehammer Games is taking most of its inspiration from, announcing that it’s adapting the Pick 10 system – which allows you to tailor your loadout to your tastes, but restricts you based on a limited number of slots – to the Pick 13 system. Scorestreaks are also being repurposed from Treyarch’s game, allowing you to call in powerful weapons or team bonuses based on the amount of points that you earn in a single life. And lastly, there’s Hardpoint, the moving hotspot mode that was first introduced in 2012’s release.
Tsunami bomb
All of the gameplay tweaks and changes would be moot without interesting maps to play on, but Call of Duty: Advanced Warfare appears to have its own take on Battlefield 4’s levolution in order to keep you on your toes. One of the new maps, Defender, sees you fighting near to a seafront in San Francisco. Of course, that turns out to be a bit of a bad idea, as a tsunami hits the edge of the city about halfway into the match. Not only does this create a nice visual spectacle, but it also gives you something else to think about as you battle for territory against the opposing team. Meanwhile, the other maps are all designed with the new title’s increased verticality in mind. Riot, for example, takes place in a prison and is packed with tight corridors, but also has an expansive outdoor environment, while Ascend occurs in a space elevator terminal. There’s also Biolab, which is set amid a snowy engineering facility, and adds some visual variety to the action.
Were you impressed by Call of Duty: Advanced Warfare’s multiplayer reveal? Are you really looking forward to this year’s game? Gun us down in the comments section below.
Comments 24
wasn't impressed myself, it is as predicted, a blatant unashamed Titanfall rip off. Except in Titanfall you have your own "titan".
If this was Titanfall 2 or some other new IP I would have been excited, but this just isn't CoD. When people asked for improvements they didn't mean to abandon the more 'realistic' fast paced warfare all together, they just wanted a new engine and some tweaks that do matter. This is a complete rehaul which is probably the end of CoD as we know it and therefor the Modern Warfare type of a shooter. I had my game where I could fight aliens, I had my double jump Titan game and I had my massive online battlefield...and there was my CoD, my go to shooter when I wanted to quickly shoot some normal soldiers in their faces; not soldiers who look like robots with their enhanced exo skeleton, just people like myself.
They only showed some footage they wanted us to see and already I was getting dizzy from all the jumps, floats, dashes and slides. And did anyone pay attention to all the settings and modes?? What about pick up and play? I need to be a goddamn rocket scientist to play a game these days!
@Davros79 There are similarities for sure, but I don't think they've had time to copy Titanfall really. Just one of those things, I guess.
@Boerewors I agree, the presentation started to confuse me, too. I'm not sure whether that's because they were trying to squeeze a lot into an hour or not, but I definitely got a bit lost in places.
I personally think you'll probably get Blacks Ops 3 next year, so I wouldn't worry about the old-school CoD being dead just yet.
There are so many options to satisfy your fps itch, I abandoned COD long ago, Battlefield followed and once Planetside 2 launches on PS4 I'm plenty occupied. Oh and there's that little thing called "Destiny" too...
@get2sammybI disagree sammy . One of the Main men left the COD franchise to form, Respawn entertainment . And make Titanfall!! COD devs an Activisions answer to that?
"Make a game very similar, to Titanfall" so the COD franchise has all their competitors bases covered!!
It's look ok but not amazing , looks like black ops 2 but just being able jump higher . Can they just bring out a COD4 HD REMAKE !! I'd pay full price for that
I'm not convinced from what was shown yet, it looked like it could be fun but at the same time to confusing.
If one thing good comes out of this, it's Grifball in another format
@get2sammyb
I honestly don't think any other studio can easily let the double jump go once it's implemented it in the series. It makes for a completely different game and I feel the entire franchise is shifting towards that. This in fact looks like Black Ops had sex with Titanfall and advanced warfare is their very confusing baby.
Ah well, maybe I'm just overreacting and in the end there will always be a dev who will make a WWII - present game cause there is simply a huge demand; maybe it will make 2 sub-genres better.
Still it's funny how I knew what was gonna happen before the presentation, but it still caught me off guard. Wow, I'm actually gonna buy CoD for the single player this time around....look at that pig go! Whheeeeee!!!
@RudysaurusRex I've got to be honest, I didn't realise this was already a thing in other games. Someone pointed out a similar mode was in Unreal Tournament, too!
I'm sorry but this looks lame
So, Activision have basically just made halo.
The suit, the augs etc.
Only they don't know how to make a balanced game like Bungie do.
Or an innovative one for that matter!
@RudysaurusRex This.
As above, I thought Halo!
Is it just me or is the game dropping frames in multi player?
No good.
@THEundying27 Yes. fps drops.Everywhere. Which is strange coz I'd hardly call the game great looking either.....
I think the game looks good. Can't wait to play it
Looks like fun, glad they went kind of off the reservation of what they normally do. Cod and MP fps in general have never really been my cup of tea but I appreciate what they have done. Destiny and Borderlands with scratch my fps itch but hopefully this will rock for people that enjoy it!
I think this year's COD: Advanced Warfare Will do very well, COD needed a change of pace something different but not to different that it lost it's identity. And the exoskeleton does just that, it'll make the game feel fresh while keeping its signature gunplay. By the looks of it Sledgehammer Games have done a good job while also updating its graphics, which COD did need especially on new hardware.
I guess there is a lot of customizations in CoD:AW, too.
@ToOGoodOfAPlaya I know, right? Halo always innovates with every game. I mean...Halo 1 revolutionized FPS games with regenerating health, 2 weapon limits, vehicles, and tight controls. Then Halo 2 copied that, then Halo 3 copied it, then Halo ODST copied it, then Halo Reach copied it, then Halo 4 copied it. Then Sledgehammer games copied them. Losers!
I read
'gameplay is somewhat more reminiscent of old-school arena shooters such as Quake and Unreal Tournament'
Instantly the most I have been interested in COD in years
@RudysaurusRex Grifball in another format is not Grifball lol. I'm kind of ashamed to admit the amount of hours in college I spent with friends playing in that rectangular arena with hammers...
This looks like an intresting COD, im not a big COD guy but this looks sweet. This will be in my holiday PS4 wish list. I like the look of Advanced Warfare.
Uplink sounds like a direct rip off of a UT2K3 mod called Deathball(which was a blast). As for feeling sorry for Infinity Watd/Activision..pfft! They can rot in hell! After what they did to Vince Zampella an Grant Collier..pretty much high jacked their company and ideas and sent them packing.. That's the real reason Respawn was created, and hence the name. And is also the reason the game has been the same trash game for so long. Activision is the worst of the worst in the game industry! And I love watching them flounder and rip off every other games ideas because they fired the only real creative minds they had, that's what they deserve.
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