Despite being the biggest gaming convention on the planet, Gamescom has always been treated as E3’s younger, less important sibling. Historically, the big announcements are reserved for Los Angeles, with the German show serving as a gaming aperitif of sorts, offering new trailers and information, but nothing that’s ever going to blow your mind. While we predict that this trend will continue, Sony’s always been good at spreading its reveals throughout the year, so we’re expecting another reasonably eventful press conference from the company on 12th August. What will make up its 60 or so minute show, though? Here are ten things that we reckon you should anticipate.
Obligatory PS4 sales performance update
For the sake of our sanity, Sony has mercifully ceased releasing updates on the PlayStation 4’s commercial performance with every million sold. However, we’re fully expecting it to confirm that the console has reached 10 million units at some point during its Gamescom 2014 media briefing. The last we heard, the console had moved 7 million units as of 6th April, and while it’s definitely slowed over the past four months or so, we reckon that the releases of Watch Dogs and The Last of Us Remastered will have given it enough momentum to cross the all-important milestone. Don’t be surprised if it also dates the standalone Glacier White hardware model which was teased for Europe earlier in the year, as that will certainly represent part of its plan to sell the next 10 million units.
The great Grand Theft Auto V
Whether you’re bored of re-releases or not, it’s hard to ignore the importance of Grand Theft Auto V. Sony befriended Rockstar Games for the PlayStation 3 version’s release last year, and it seems to be in bed with the developer again for the recently announced next-gen remaster. Around the same time as E3 2014, PlayStation marketing chief John Koller teased that the game would feature some exclusive content on the Japanese giant’s machine, so it stands to reason that the organisation has landed the co-marketing deal on the port. We reckon that the firm will date the title during its press conference, while also confirming some kind of hardware bundle that will go on sale at launch in Europe and North America. Sure, that’s not especially big news for existing owners of the console, but we all know that a reasonably priced package will sell like gangbusters this Christmas.
Dawn breaks on Until Dawn
It’s been two years since Sony announced Until Dawn as its flagship PlayStation Move [Remember that? – Ed] title at Gamescom. Since then, the game has pretty much remained under the radar, but we can be almost certain that it will re-appear next week. In addition to a leaked list of playable show floor software, the platform holder has been deploying teaser trailers leading into the event that show a frosty landscape. These are reminiscent of the Supermassive Games developed survival horror’s original videos, all but confirming its presence. There are a few theories surrounding the game and its potential compatibility with Project Morpheus, but we’re starting to think that the release will launch this year on the PS4 ahead of Hallowe’en. This is little more than a gut instinct, but it would certainly reinforce the manufacturer’s desire to detail titles right around their deploy date.
Port royale
At the very start of this year, your humble host smugly declared that 2014 would be the ‘Year of the Re-Release’, and this editor was right. We’ve already seen Tomb Raider: Definitive Edition and The Last of Us Remastered on the PS4, with Metro Redux, Sleeping Dogs: Definitive Edition, and Grand Theft Auto V still to come. And no matter how fed up you are of these ports, there will be more. Sony has publicly admitted in recent interviews that having now captured PlayStation newcomers with its next-gen machine, it wants to embed them in the ecosystem by showing them what they’ve missed. As such, it wasn’t a huge surprise to see The Unfinished Swan and Journey listed as part of the same software lineup that also outed Until Dawn – but don’t be surprised if Beyond: Two Souls and some kind of God of War Collection featuring God of War III and God of War: Ascension also make the jump.
MineCraft could be Vita’s saving grace
We all know that the PlayStation Vita is selling pretty poorly everywhere except Japan, but amid the complaints about a lack of system sellers, many armchair analysts have missed one major release: MineCraft. Mojang’s indie smash may be more or less ubiquitous these days, but Sony’s handheld version has a particularly strong shot at moving systems this Christmas. This is the full version of the game, which instantly makes it better than the mobile release, and it’s coming to a device that’s perfectly suited to its first-person controls. The platform holder’s not stupid, and will recognise this release as the portable’s one big shot this holiday. As such, we’re expecting a custom hardware bundle including a copy of the game, a memory card, and, if it wants to get really aggressive, a download code for Tearaway, too. At an affordable price, that could be a huge hit.
PlayStation still loves indies
Indie games may be the second biggest point of frustration for short sighted PlayStation fans right now, but after all of the good work that Sony’s done in the sector, we can’t see it ceding its gigantic advantage in the space. As such, expect spokesperson Shahid Ahmad to take to the stage as he did last year and rattle off a long list of new titles coming to the Japanese giant’s suite of systems. With the gorgeous No Man’s Sky already associated with the manufacturer’s brand, it’s getting harder to predict what these titles could entail, but as far as we’re concerned, that’s part of the fun. We also anticipate that the platform holder will provide updates on some of its smaller European titles, such as Everybody’s Gone to the Rapture, Shadow of the Beast, and, of course, the absolutely stunning RIME.
A firmer firmware roadmap
The PS4 is an outstanding system, but it’s definitely in need of some key features a year after release. Sony appears to have switched to a strategy in which it deploys bigger patches less frequently, but given Microsoft’s much more proactive attitude in this space, we’re expecting it to be a little more open about its plans at Gamescom. Specifically, we reckon that it’ll probably detail the console’s next major update at some point during its presentation, rattling off requested features such as DLNA support, MP3 playback, content grouping, and custom backgrounds. We’re also anticipating a date for all of the YouTube functionality that was revealed at E3, as well as confirmation of new European-based media applications, such as the ITV Player and more.
There are more exclusives than you think
We’re not convinced that the criticism’s especially fair, but the PS4 has been lambasted for lacking games since release. This complaint actually defies reality, as the system has played host to an extraordinary number of titles over the past ten months or so – many of which are worth playing – but it perhaps speaks to the number of exclusives currently announced for the next-gen console. However, with Ratchet & Clank, DriveClub, inFAMOUS: First Light, The Order: 1886, Bloodborne, and LittleBigPlanet 3 all due out over the next six months or so, it’s hard to say that the outlook’s looking especially bleak. And we expect all of these games to feature during the manufacturer’s presentation in one way or another, regardless of whether it’s in the guise of new trailers, stage demos, or promotions. Expect all of these titles to be playable on the showfloor, too.
What’s next for Media Molecule or Guerrilla Games?
Sony doesn’t announce first-party games years prior to their release anymore, and that’s just something that you’re going to have to get used to. It adopted the CGI trailers strategy with the PS3, and that bit the company in the bottom, so it’s now making announcements much closer to release. That said, we do think that you’ll see one major project unveiled at Gamescom, and it will probably be from either Media Molecule or Guerrilla Games. The former in particular has been much more vocal of late, even posting a YouTube video of a glitch from its unannounced game a few weeks ago. Exactly what it’s working on is unclear, but expect it to be something wildly imaginitive, rather than your typical cover-based shooter. As for the platform holder’s Amsterdam-based outfit, there’s strong speculation that it’s working on some kind of role-playing game. With its attention divided between the new game and Killzone: Shadow Fall, we don’t reckon that this will be ready just yet – but we daresay that it could cobble together some kind of teaser if asked to.
A Thief’s End to end
Uncharted 4: A Thief’s End already concluded Sony’s E3 2014 press conference, but this is the platform holder’s biggest game right now. Speaking during a Comic-Con panel earlier in the year, creative director Neil Druckmann hinted that we’ll be seeing more of the title soon, so we’re counting on some kind extended trailer appearing during the firm’s Gamescom media briefing. We doubt that you’ll get to see gameplay of this until next year, but another 60 second cinematic short should keep everyone interested until then, huh? We’d be especially happy if it teased some of the other characters set to cameo in the title, such as Elena, Chloe, and, fingers crossed, the somewhat stereotypical Cutter.
These are our predictions for next week’s big press conference, but what are you expecting to see? Are there any announcements that you’re desperate for? Which of the above would ratchet it up your hype meter to unbearable degrees? Share your thoughts in the comments section below, and then check back next week for all the action as it unfolds.
Comments 72
One thing I want in addition to what was mentioned to come eventually with firmware updates is to be able to connect an external HDD without changing the hard drive inside the system.
PS Vita: 3/10
PS4: 10/10
PS3: 4/10
Well we know what conference this is! Safe predictions. Very good you left this out
And the inevitable Vita re announcements and 100 games this year spiel. Dry those tears.
Please don't start getting like Sony itself. Just because some gamers don't give a f*ck about indie games doesn't mean they're 'short sighted.' I love how that's always implied but never the other way around. Some people don't like indie games, period, that's not a crime. And they get especially p*ssed when they've spent $400 on a console and are whacked over the head with nothing but indie games and rehashes. I also don't think that's unfair to be a little p*ssed about the current situation. You guys are better than this, but I guess it's better to pander to the Sony defense force and play the role yourselves than actually admit that maybe Sony and its current strategy isn't perfect.
@Gamer83 It's absolutely 100 per cent fine to dislike 'indie' games — although, we're at point now where declaring all downloadable games 'indie' is pointless, because there are plenty of large scale titles with sizeable budgets that release on the PlayStation Store. I do think it's short sighted to completely discredit the entire sector, though, for a few reasons:
a) Budgets are getting astronomical so you're going to get less and less AAA games — exclusive or otherwise.
b) There seems to be a misconception that indie games — alongside remasters — are taking away from AAA games. However, they are often developed by smaller, separate teams, so you're always going to get both anyway.
c) If you removed all of the indie games from the PS4's lineup, you'd have the exact same roster of boxed releases — and a lot less to choose from on the PlayStation Store.
d) What even is 'indie' anymore? Valiant Hearts and Child of Light were made, published, and funded by Ubisoft, but had incredible production values and offered great value.
I do understand that people have paid a lot of money for a system and they want big blockbusters to justify it, but said games are getting harder and more expensive to make. That's not Sony, Microsoft, or Nintendo's fault — it's market realities. Ignoring indies is short sighted, because you're going to miss out on a lot of great stuff, and you're going to have less games to play.
I didn't mean to offend anyone with that comment, but that's my opinion.
@Gamer83 @get2sammyb
@Gamer83 no one's whacking anything over anyone's head. If you're not into the indie titles on the store, don't play them.
I don't care if it's indie, retail or remaster, I play almost anything, that's the way I think it should be for anyone - stop complaining and just try some new games.
How about an update on Cyberpunk 2077?
@RawShark @Punished_Boss @get2sammyb
Hear Hear!
@get2sammyb @Reverandjames @ferrers405 Agreed!
@ferrers405 Oh Hear Hear 2!
I'll be shocked if it happens because it's so unlikely, but I hope the Vita gets a UI makeover. The bubbles looked nice at first, but they're a bit stale and outdated. And this will probably never happen, but I'd love to be able to change the sound effects.
I love indie as long as its not retro
No matter how hard i try, i cannot like something like towerfall or rouge legacy
Fez is okay tho and metrico/road not taken are blast
I love retro when it's done right. Axiom Verge is one of those games I'm really looking forward to playing.
@Gamer83 Saying what others have said WARNING this comment is really long
What eLarkos said Its funny how when a new visual tech comes to movies (e.g. HD, 3D, 4K) the first thing I want them to do is remake the classics so I can watch their brilliance all over again in stunning 3D (4k etc). Yet when it comes to games, people really have an issue with remaking classics.
It really should be said for the people that dont know - These remakes are 95% of the time not made by the creative developers in the industry, the developers who develop the great new games that we are all longing for. Even in the case of TLoU remaster, yes it was ND however it would have been the ground level programers and developers making it. Not the high level creatives potentially working on the next great thing.
If you are still worried that these games are stopping new original titles, I think you might need to realise that without these "easy cash" games no new AAA games could be made. The industry is rough at the moment And please reed this too http://wrd.cm/1fDVFY3
I think it's getting easier to see the bigger economic picture:
Casual games maker King Digital (Candy Crush) is going public:
http://www.cnbc.com/id/101519854
Casual japanese games company Gung Ho (Puzzle and Dragons) is making $:
http://tech.fortune.cnn.com/2014/01/27/gungho-gaming/
Meanwhile companies like THQ are going under.
PS3 and PS4 owners can hold up their noses at casual games, but they are taking their toll on the games industry. The ROI of multimillion dollar games is becoming too much of a risk. Look at the smaller games Squenix puts out, and Level 5, my current favorite game company w/ the likes of Dark Cloud, White Knight Chronicles, Rogue Galaxy and Ni No Kuni under it's belt is focusing on upcoming touchscreen friendly RPG Wonderflick:
http://www.polygon.com/2013/11/21/5127278/level-5-boss-akihiro-hino-on-how-wonder-flick-links-up-consoles-with
There are some games like COD and Madden that can still sell for $60, but not too may others. Too much competition. Better to spend $100,000 each making 10 attempts at the next Bejeweled or Angry Birds than $10 mil making Tomb Raider.
I don't think the big game AAA model is completely going away, but there will be less companies making them and less AAA games as a result. And the big companies that put out a big game every year or 2 or 3 will need to put out smaller indie like budget games as well. It's why EA bought Popcap.
Rovio and Ronimo will be swallowed up eventually, but other indie companies will take their place.
Only Majong will stand alone, their game is crack like no other.
I think Bloodborne demo is one of the expectations just behind Uncharted.
Also I would bet on Bend Studio
@ferrers405 Well said mate...
Can't imagine how good R&C PS4 will look... Tools of Destruction on PS3 was mind blowing back in 2007, and Into the Nexus looked better than most PS4 games.
I'm starting to think Until Dawn isn't a real game and @get2sammyb has been trolling us for two years.
@Aero:
Actually if you read about the making of Last of Us Remastered it seemed to involve their top staff:
http://www.dualshockers.com/2014/06/15/naughty-dog-hard-at-work-to-push-the-last-of-us-remastered-past-60-fps-and-solving-performance-bugs/
Am I the only one who finds "indie" games more mediocre than "AAA" games? When I browse through the PSN store I get the terrified feeling that someone hooked their iPad to my TV or something. The Playstation is a great medium for "indie" games, but it feels somebody has a couple of pages off Apple's notebook and have been chewing on the crayons used for writing it for too long. I might be delusional but I suppressed the urge to throw my controller at the TV every time I see a title that belongs in a 90s sitcom like "NINJA FRUITY KITTEN BATTLE SMASHERS ARENA". I find this more condescending than HANNAH MONTANA: THE GAME. I don't really feel noble when I buy an indie game, the only man I'm sticking it to is the tw*t holding the controller: me.
@AeroZeppelin I'd love to see the misnomers of "AAA" and "indie" expand into more accurate descriptors for the bouquet of genres that have come to be. It used to suffice to describe the gameplay genre (2-d horizontal platformer = Mario, DK, Metroid, Castlevania, etc etc) (FPS = Doom, Wolfenstein, rainbow six, etc). Now that games are 1 accessible anywhere and 2 made by anyone, we wrongly call it what used to make sense when it'd be more accurate to coin new identities for the new types of games we're seeing become more popular than the classic console vs phone ideology. I'm playing KoTOR on my iphone for example. Am I indie or mainstream??
@get2sammyb I agree Sony does good work with indies but hasn't got the balance right at all with how to address them. Nintendo approaches this much better imo with the way as they treat indie games with respect but don't keep shoving them down your throat as if they are all masterpieces, they understand that for the most part they are complementary additions next to the bigger releases.
@get2sammyb why do you automatically assume gamers complaining about indies hate indie games ? It's simply false! Indies have their place but a lot of people out there want games that take advantage of the PS4 than another pixel platformer. What's wrong expecting to see a game with graphics that blow you away rather than one that looks like it run on a C64?
Also claiming AAA games have massive budgets and therefore will be less frequent isn't strictly true and just isn't as black and white as you put it. While their budgets have increased the profits from a successful AAA game has increased massively. EA and Ubisoft et al have all announced huge profits. How many stories have we had about the gaming industry now being worth more than the film industry?
There's a real snobbery in gaming now by faction who think they're the gaming elite. If you're not playing a game with pixel graphics and 1001 levels of dull, repetitive gameplay then you know nothing about gaming and shouldn't dare express an opinion. Absolute rubbish! Indies are fine.. but most are average at best. It doesn't mean people automatically hate them.
I personally don't really care for indies except for a few. I really hope Sony doesn't waste too much time in them. Indies like Rime though are awesome and looking forward to that.
So much hate.
@charlesnarles: I agree. Wish these terms weren't used. It's one thing to describe budget levels, staff size and whether the company is independent from a large corporation, but the terms are now used to describe multiple genres at once.
@voodoo341: The largest number of small titles and low budget games has always been on the PC, which is also the most powerful platform. What "place" do you want indies to be? I've seen a lot of people use that word, but honestly it makes more sense they belong on PS4 or Xbox since those aren't as powerful as PC.
There's always been smaller titles on every platform I can think of. People seem to have a really poor memory about this. For instance, on PS2 there was "Alien Hominid," a 2D Flash game that started in the browser at Newgrounds. On Xbox and PS3 from the same company there was the popular Castle Crashers. Actually there were a ton of "indie" games on PS3 and Xbox early on, for at least the last 6 years or so. Just check the dates of their release on PSN sometime. They just weren't called "indies" back then to my knowledge.
(I did a check to see if I was right - try this link: https://store.sonyentertainmentnetwork.com/#!/en-us/all-ps3-games/cid=STORE-MSF77008-PS3ALLPS3GAMES%7C%7Crelease_date~asc
See the first two games? Blast Factor and Cash Gun Zombies? The second one in particular reminds me of #killallzombies and Crimsonland. But their dates are 2006! Some of the earliest PS Network games released).
@get2sammyb And that's a very good opinion. Indies don't stop an AAA game's production and that's a fact. The big blockbuster games are coming, but one needs patients. If you bought a PlayStation 4 at launch than you should have known that their was going to be a lack of blockbuster games in the beginning. Killzone, InfamousSS, and The Last of Us Remastered are exclusives for the PS4, but it has hosted a lot of third-party games already also.
To be honest, that's enough games to keep someone enjoying their system until another AAA game hits. However, the PS4 has also hosted Indies on their platform. Indies filled in the gaps between each AAA game for me. Games like Mercenary Kings, Outlasts, and TowerFall have been awesome in keeping my mind off the wait for more AAA games. Fez is free for PSplus members this month and I can't wait to dive into that.
Indie games are like the appetizers and AAA games are the full course meals. I like my full course meals, but I'm not going to dismiss my appetizers, because sometimes I get full off those^-^
I don't want to steer the conversation too much, as I'm loving the indie chatter. However, let's not forget that that was just one point among ten others, and try to stay somewhat on topic.
Indie studios are releasing the new, imaginative games I want to play. They can be totally new and different and still remind me of the games I played as a kid, back when pretty much all games felt new and different. I think one can have the biggest experience playing a smaller game from a smaller studio. Gamers are going to lose out on a lot of those experiences if they keep pitting indie against AAA. Indies aren't going away. Look how many copies Shovel Knight has sold. It's a business model which works.
Vita needs a larger presence in the presentation than it had at E3. People have to know about it to buy it. I'm playing the Sly Cooper Collection on Vita right now. A remastering that works and makes sense. It's great. It's probably sold horribly, considering no one knew/knows about it.
Here's hoping the Vita gets a price drop and some new copies in stock at Amazon. I notice it's mostly sold by third parties there and at higher prices... so I wonder if most are buying it used.
The two problems with indie games are the way Sony shove them down our throats as if they're doing us a favour and the snobbery people have if someone doesn't like an indie game. You'd think someone had murdered a kid, not said they don't like Road Not Taken. As @Gamer83 said there's nothing wrong with people not liking indies and wanting more for the money they've given Sony for the PS4.
As for what will be revealed I expect Sony to announce yet more remasters which the drones will lap up at full price and then do again when PS Now is properly available. If we are to have more remasters they should be budget prices, £25 max. Hopefully we'll see more of No Man's Sky too.
No Man's Sky is an indie. You probably don't want to play that one.
@rastamadeus Sheepie gonna sheep! Drones gonna drone! Shovers gonna shove! Snobbers gonna snob! I think there's a song in there somewhere, its almost catchy.
I know I'm not very clever but I don't really see the point in the arguements here. Everybody is different. When your not happy about something and stated it there's no point going on and on about it all year long. I like big new gen games on my PS4, smaller including indie games on vita and kiddie games on PS3 also have backlog on PS3 n vita. I ll never have enough time to play everythibg I want (and I'm very fussy)
@Sonicfan11589 yeah I would love that so much simpler than changing the drive plus it means you can have multipule drives hooked up at once for even more space
@get2sammyb
'You'll have less games to play' is hardly a good argument for indies. You could apply that to people who don't like certain genres as well. Is somebody shortsighted because they don't like JRPGs, or open world games, sports games, etc? I could reel off plenty of awesome games in each of those genres, just like I could reel off some awesome indie games, but if somebody isn't into those kind of games they're simply not going to play them. That doesn't make the person short sighted, but that is the stance these days by the snobs in suits at Sony, Yoshida the biggest of the snobs, and especially here seems to be the attitude as well and I just don't think it's necessary but whatever I guess.
I would agree that labels hurt. You posed the question 'What is indie anymore?' and I think it's a good one with a pretty clear answer. A game is a game, and at the end of the day, something like Transistor, and from the looks of it No Man's Sky, are games that are as good, maybe better than a lot of $60 games, but as long as people (including the big 3) want to keep categorizing, and especially in the case of Sony's dumba$$ big wigs, continually sh*t on people who helped get the PS brand to where it is by buying AAA stuff like Uncharted, God of War, etc, rather than just treating each of these releases as games, the problem will continue to exist. I saw an Xbot the other day in the comment section on a youtube vid take a shot at inFamous: First Light calling it an indie game, which it's clearly not. That's a problem for the marketing teams to solve and the sooner the better.
@voodoo341 @rastamadeus @Gamer83 @N711 I agree what is the point in constantly complaining about this all year long? it isn't going to change anything about this year
@stalepie2 again it's not the number of indie games on the PS4 that's the issue for a lot of people. It's the balance of indie games with AAA games and a lot of people think with some justitication it's skewed on the PS4 in favour of indies. There are other issues with indies that seem to be glossed over and never mentioned. Not all indie games are good. They're not the hot bed of innovation some people would like to claim either. How many are just different twists of platformers? Calling gamers who questioned the number of indies on the PS4 short sighted doesn't help.
On another point. Minecraft won't safe the Vita! It's already available on almost every other format on the planet. Also you can be sure of one thing, when it does come out for the Vita it will be significantly more expensive than other formats. Minecraft is three years too late for the Vita.
@voodoo341 May I please try out your crystal ball? You sure like to find fault into Sammy's article don't you?...
@voodoo341 Sorry mate, Minecraft prints money anywhere it goes no matter how late. PS3 edition says Hi! Remember dood! Party! Party! Party!
The guy in the trailer looks reeeeaaally into it...
@Enobmah_Shards He likes to go against anything positive that is for Sony, that's his way and his history proves it. I just read his comments for entertainment purpose.
For his reasonings on indies and stuff is just ridiculous to say the least. Without developers starting off where they have, a lot of the AAA games made today wouldn't have been made. It's not the indie games as it is the developers that are part of the indie companies or the basement devs/underground developers, etc etc.
With that aside, I love indie developers and I also like the idea behind it as well. I'm smart enough to know that indie games take nothing away from AAA games or any other big giant developer out there. That's just common sense and anyone with common sense will understand this. Maybe they forgot about it, I don't know, but if people are still @#$@%ing and moaning (even after they've read explanations on how indie games are NOT taking anything away from AAA games) because of indie games, those people have proved that they have an agenda and that agenda is anti-gaming. That's right, anti-gaming, they don't want a platform holder to be successful or anything else that is very positive for gaming.
@Chouzetsu I can't tell if he's turned on or high...
Or both.
Yea not getting my hopes up aside from uncharted 4, their E3 was a disappointing.
@Punished_Boss so how many copies has Minecraft sold on the PS3?
@Gamer83
Exactly. I didn't like a couple terms used in this article myself. Being sick of indie games & remakes is NOT "short sighted". In fact, it's the other way around. Without AAA releases, these indie titles wouldn't be deveoping anything on the PS4 bc the PS4 wouldn't exist. AAA games are what consoles are made for. I don't mind GOOD indie games, but if I wanted to play bite sized crap that lasts an hour & has no story, I'll play games on my cell phone.
@voodoo341
Once again, exactly. Sony's problem is they haven't released many AAA games to balance out the indie games. I have nothing against indie titles. I just don't want a console that offers me very little else.
To Sammy & the others ripping us who want big games on our systems.......if you think a console (or the videogame industry as a whole) can survive just releasing small indie titles, go dust off your Vita & go nuts. The Vita is a perfect example of what happens to a console when indie games are the focus. It dies a slow death.
@voodoo341 "more than 1.5 million copies of the PlayStation 3 Edition"
http://www.polygon.com/2014/4/29/5665834/minecraft-sales-15m-copies-pc Printing money.
Okay we all need to
@Punished_Boss wow... system seller! It's going to bomb on the Vita. Too little too late. Vita won't be about this time next year.
@Chouzetsu he's playing Winter Games
http://cinemassacre.com/2009/12/25/winter-games/
@voodoo341 I completely agree that there ought to be more big budget titles that show off the system. Hopefully it's just a slow start for them this gen (it's usually a bit of a slow start). Even with indies I'd like to see them show off the graphical power of the systems more - I think they can without breaking the bank. I mean, I personally like seeing throwbacks to old system styles (like "Castle in the Darkness" and "Odallus" which look like NES), but I get that most people that didn't grow up with those sort of games — or even those that did — want projects to move onward and really show the cutting edge in graphics as much as they can.
@voodoo341 Is that a hint of positivity I detect? Good!
@Punished_Boss I can tell he obviously made this account just to troll this site and Sony products because he is soooo special!
@Godsire-
I almost think it's a disservice to some of these indie developers to label the game as such rather than not just saying, 'this is such and such game, from such and such studio.' Just market it as a game, something like No Man's Sky or Guacamelee or Transistor... These are all as good as any other games I've played and they need to be positioned as just that, awesome, reasonably priced downloadable games.
@rastamadeus @Dohv @Fire-and-Water @Gamer83 @voodoo341
Your ideas are intriguing to me and I wish to subscribe to your newsletter
I love games, full stop, but when we have something like Proteus (which I wouldn't class as a game as it has no goals, involves little to no skill and does not have any kind of narrative whatsoever) offered on plus then there is certainly a degree of SCEE deciding that we should be grateful despite knowing that the program itself would not sell otherwise. A cursory glance at the PS Blog when the IGC offerings are announced would suggest that people do not want this kind of thing, yet sony continues to have an attitude that if we don't fawn over the latest pixellated monstrosity, we are somehow less intelligent and cultured than they are. Proof of this can be found on this very site!
https://www.pushsquare.com/news/2014/07/shuhei_yoshida_doesnt_understand_people_who_dont_like_indie_games
@get2sammyb
I personally would define an indie game as something that was put together by a very small team of developers and not given a retail release. I realise that this is quite a generalisation in itself, but I would also say that some of the best games I have played on the PS4 have been indies. Resogun for example. I play Resogun at least three times a week, which is way more an any other PS4 game. The quality involved is the issue here. Can anyone really say that they were excited by Contrast? Mercenary kings was an attempt to marry Metal Slug with Borderlands, but failed to capture the best of either, and Road not Taken is just a terrible game. It controls horribly, is tonally all over the place and just plain doesn't work. The main point for me is that Sony knows these games won't sell, but still acts like we should be grateful out of some misplaced sense of duty, instead of just biting the bullet and saying "hey, we know this isn't why you bought this console but hang in there. Greatness may just have to wait a little longer". I would respect that kind of honesty, but not the outright denial that we've had lately.
@Johnnycide My opinion is simply that if you took away all of the indie games on the PS4 — every single one — you'd still end up with exact same list of boxed releases. The same for the Xbox One. The same for the Wii U. I don't believe the balance is out of whack, I just think this is where we're at right now.
I appreciate that people aren't necessarily happy with the number of PS4 exclusives right now, but I don't really know what more to say. We know stuff is being made, so the only thing to do is wait, or find it elsewhere.
Personally, and I'm being 100 per cent honest here, I can't keep up with all of the games that I want to play on PS4. But I'm a unique case in that I buy and want to play pretty much everything, so perhaps that's why...
@Godsire- I'm not ripping on anyone — I enjoy hearing the different opinions. If the Vita's an example of a system that only has indies and sells terribly, though, surely the PS4 is the direct opposite seeing as it's ripping up the record book in terms of commercial performance?
I think my whole argument here is: why not both? The indies exist; the blockbusters exist. Neither takes away from the other — in fact, they complement each other. I can't speak for Sony, but I think that's their philosophy, too. Maybe I'm wrong, though...
Long shot... Just cause 3, I hope.
@get2sammyb That's the good thing about Playstation, there's more than one opinion and we usually get on anyway. I honestly agree with you about the boxed game point. I do wish there were more, but that's by the by.
The Wii U though? Oh man, that's a missed opportunity. This is why I jettisoned the Wii for the PS3 years ago. I'm not going into it but I think Sony could take some cues from Sony in promoting the big hitters for the brand ahead of Powers or whatever. Nintendo seem a lot more focused now, which is a good thing.
Damn, I said I wasn't going to go on. I won't. Sorry!
Hoping to see more on Bloodborne, the R&C Remake & something on Uncharted4. I'm guessing Sony will be announcing new PS4 game's, what thay are God knows. Now we are coming to that time of year, and early 2015 is packed with decent games, there will be no shortage of AAA's on the PS4.
Forgot to add also looking forwards to more news on MGS: The Phantom Painw
@Gamer83
I agree. I am very interested in playing Child Of Light, for example. I could care less if it's not a retail game, how much it costs, what size of team made it, etc. If a game is good, I want it regardless.
But if I have to hear about one more indie artsy platformer & how games like that "innovate" the industry (most indie games blatenly rip off previous games), I am going to throw up. It's utter nonsense.
Sony needs to find the right balance between the Uncharteds & God Of Wars of the world & the indie scene. That's all gamers are asking for.
@Godsire-
I'm fairly confident Sony will find the right balance, it's just a matter of time. Andrew House, Mark Cerny, Adam Boyes, they're all your typical guys in suits but they're smart enough to realize 'AAA' games are needed as well. Cerny's been around long enough that he knows the importance of any kind of good game, it's unfortunate he couldn't deliver one in Knack but maybe his next game, whatever it is, will be better. The only main guy at Sony I think has lost his damn mind is Yoshida. Which is concerning because he's a very key player, some would say the face of the PS brand right now, and statements like 'I don't understand gamers who only want to play AAA games,' does not instill confidence. It's fine if you only want indies, but if you only want AAAs (the games that made the PS brand popular whether people at Sony, writers at pro-Sony websites, and fanboys want to admit it or not) you're somehow hard to figure out? Idiotic statement and one that didn't need to be said. People love that guy though, I could say I 'don't understand' why but it's because he's like the guy on the sports team that isn't most talented. Fans think they can identify with the scrub of the team because of how hard tries, it's a struggle. Yoshida struggling through his broken English adds some kind of 'charm' to him and people hang on every word he says. To me, a guy in a suit is a guy in a suit. And some of his recent statements have been as ridiculous as those coming out of Nintendo when bigwigs there try to down play online in 2014.
@Johnnycide It isn't just about having more boxed AAA games it's about having more original, quality AAA games. AAA games that take advantage of the PS4. I don't care if those games are exclusive or not. I want a game with the WOW effect. Indies and rehashes don't have that. Indies aren't the hot bed of innovation some gaming snobs want you to believe either. Most are over priced and average at best.
On another point you raised I'd really like to hear Sony announce they're reorganising SCEE. SCEE are utterly useless. Ultimately I'd like to see SCEA and SCEE combined. Games released globally on the same date as Steam and XBL do.
@get2sammyb
No idea why you guys keep saying God fo War Ascension will get a PS4 release. There hasn't been anything to indicate that, right?
I just want some vita news, which does not focus on minecraft.
@Fire-and-Water
There's a TON of garbage when it comes to Indy games, but, you have to know how to separate the wheat from the chaff. If you know what to look for there's some real gems on the digital storefront.
I was playing a game called Armillo on Wii U recently and I swear it was better than most retail releases (and keep an eye peeled for that one because I think it's coming to PS down the line). And it wasn't a retro throwback either. Same for Pushmo World, which is possibly the best puzzle game I've ever played. And you have your retro throwbacks as well like shovel Knight, but that game is SO good. I even played a game called Siesta Fiesta on 3DS last week, a scrolling level brick breaker for $5, and the game was funner than most boxed releases. Shorter, but more enjoyable. Child of Light, Transistor, Guacamelee, the list goes on.
But I'm more excited for upcoming releases-games like Mighty Number 9, Aztez, Azure Striker Gunvolt, Hyper Light Drifter, Fast Racing Neo (and Art of Balance HD), No Man Sky, Teslagrad, Shantae Half Genie Hero (and Pirate's Curse) , Inside, and Stealth Inc 2.
I think you just have to know where to look, and what to look for. I watch gameplay reviews for most prominent digital releases nowadays, and find myself playing them just as much as retail releases. Some of these games are just plain out fantastic video gaming entertainment
Is it just me? But there seems to be a wealth of AAA games releasing this fall into 2015 winter! Batman , dying light, the order, destiny, bloodborne, drive club. Etc!!! A whole mess of games!! Indies are just filler. I don't need a steak every time I eat. We need snacks inbetween! That's where indies come in. You always gotta have snacks in the house! Will eat dinner soon enough! Lol.
@Reverandjames Thank you James.
@JaxonH @Reverandjames
I like all the Mega Man avatars I see in this thread. <3
Everyone seems to think that AAA games just pop up out of nowhere. They take a lot of time, and if they don't, then they suck. "Here's a game we spent loads of money on and made as fast as we could that hasn't been properly tested". Have fun.
@JaxonH "I was playing a game called Armillo on Wii U recently and I swear it was better than most retail releases "
Of course you were, it's on the Wii U!
Kidding.
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