Bungie made it incredibly easy to participate in the Destiny beta, suggesting that it was perhaps as much a marketing tool as it was a server stress test. A single pre-order netted you three codes to share with friends, while the whole thing opened up to everybody towards the end. Still, if you’re asking people to download a 13GB client, then you’ve got to get them interested – and over 4.6 million people endured the arduous process in order to get a taste of the impending first-person shooter.
“This is the biggest beta of this console generation by a wide margin, and the largest console beta ever for a new video game intellectual property to date," exclaimed Eric Hirshberg, who’s the head of Activision Publishing. "Hosting a beta at this scale is an incredible feat, so we're thrilled to see the phenomenal response. But the beta is just a taste of what's to come. We're counting down the days to our launch day, 9th September.”
Bungie boss Pete Parsons seemed similarly chipper about the whole affair. “We were totally blown away by the number of people who played the beta,” he said. “We surpassed even our own goals, and the feedback was invaluable. We cannot thank the community enough; the response was humbling, and in the weeks ahead we'll be working hard to ensure that Destiny lives up to the expectations at launch.”
We really enjoyed the beta, documenting our intergalactic travels on the PlayStation 4 in a diary for over ten days. However, we still reckon that there are issues that the ex-Halo developer needs to address – and some of them may be way too ingrained at this point to be changed. We suppose that all will be revealed over the coming weeks, as the studio hops on its sparrow and prepares the ambitious escapade for launch.