After taking part in Destiny's recent Alpha, we were happy to report that we found the experience completely hassle free. We spent over 25 hours in Bungie's newly created world, and we didn't come across a single connection problem, big or small. It provided a promising glimpse of the full release, but as we all know too well, big games are susceptible to failure when it comes to launching, where hundreds of thousands of players attempt to jump online at roughly the same time.
Thankfully, Bungie is confident that the upcoming sci-fi epic will enjoy a smooth birth. The studio's COO Pete Parsons told Gameindustry.biz that the developer has been "actively preparing" for the inevitably popular release. "It's always scary and exciting and to put your work out in front of people who are judging it but it's also scary to put it out there because you're testing whether it's going to work or not," he contemplated, before placing confidence in the studio's work during the development period: "they've really learned a lot over the last year, so we take it super seriously and we've been planning for a long time". Summing his thoughts up, Parsons concludes that "we will ultimately see what happens but we have every expectation of from moment one having a great experience".
With a title that's, er, destined to be smash hit, it's certainly nice to hear that Bungie has faith in its shooter's performance, but are you ready to put stock in its optimistic outlook? Try desperately to sign into the servers in the comments section below.
[source gamesindustry.biz, via eurogamer.net]
Comments 7
@LDXD Same here....
I lost connection to the servers 3 times on the Alpha but apart from that it was very smooth! I've played loads of Alphas and this was by far one of the best!! They got the Beta where they can open it right up and see how it goes!! So they do have a safety net lol
I really don't want to troll, but I'm more/also concerned with the reliability of PSN itself, come Destiny's launch. At least once a week (at least it feels that way), PSN is down for maintenance or has technical issues that prevent me from connecting.
Sony does these maintenance-breaks way too often and/or at a very inconvenient time, namely on European holidays or on weekends. This was endurable as long as online gaming on PSN was free, but now that we have to pay for it on PS4, it's an annoyance. This is (again, no trolling, just honest opinion) one thing Microsoft manages much better with Xbox live and Sony has to improve on asap.
Concerning the alpha, it mostly ran smooth for me.
Only got kicked out once!
Obviously that's because of the powah of the Microsoft Cloud.
(Sorry for trolling but I work in cloud hosting and not much bothers me more than people who say that kind of nonesense)
@seeafish I didn't say MS does it better because of TEH KLAUWD, just that they do the whole online stuff better. I had a 360 since launch and in general, Xbox live runs plain better than anything I've experienced with PSN. And has much fewer maintenance breaks where it isn't available.
I'm very happy with my PS4 and glad I chose it over the X1, but concerning online performance, Sony is just 2nd best and has to improve.
The whole "the power of the cloud will eventually fix the power disadvantage the X1 has compared to the PS4"-thingy that some Xbox fans and MS keep preaching is indeed ridiculous/funny, though.
@Reverend_Skeeve oh hehe, it wasn't aimed at anyone specifically, just saying in general.
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