It’s releasing almost a year later than we anticipated, but Evolution Studios' delayed racer DriveClub will finally start its engine on 7th October in North America and 8th October in Europe. The date was confirmed as part of a brand new trailer, which we have to concede looks extraordinary. Alright, it may not be strictly gameplay footage, but if that’s really all in-engine, then this is going to be something very special.

Writing candidly on the PlayStation Blog, Worldwide Studios president Shuhei Yoshida explained why the release has taken so long. “We planned for the game to be ready for early 2014, and are committed to delivering on our ambitious promise of creating a truly innovative, socially connected racing game,” he said. “The problem with being ambitious is that you have to be prepared to accept that there will be challenges along the way.”

The affable executive added that because the title’s connected features are beyond anything that’s ever been done before, the studio needed more time to properly realise its vision. “We are really proud of the incredible work that the team has produced – their tenacity and passionate pursuit of excellence is admirable, and DriveClub will be all the better for it,” he continued, promising that more information will be revealed tomorrow.

Elsewhere, the likeable luminary confirmed that MotorStorm RC director Paul Rustchynsky has been in charge of the project since February 2014, following the departure of Col Rodgers due to a family illness. “With Rushy in the lead, we know that DriveClub will deliver on its initial promise to be a truly next-gen racing title for our PS4 portfolio,” he concluded. We don’t know about you, but that trailer’s certainly illuminated our internal headlights.

[via blog.us.playstation.com, blog.eu.playstation.com]