The Lead Designer of inFAMOUS: Second Son Has Left Sucker Punch
Posted by Kell Andersen
Another one bites the dust
It's been a tough few weeks for Sony's Worldwide Studios. With the recent departures of several high profile developers, including Uncharted series director Amy Hennig, we're starting to notice a bit of a worrying trend. And it seems that yet another creative has joined the causality list, as Jaime Griesemer – the lead designer on inFAMOUS: Second Son – has officially resigned from his position at developer Sucker Punch
Before styling the rainy streets of the Seattle, Griesemer was employed by Bungie, working on several of the Halo titles as well as dipping his toes into incoming sci-fi shooter Destiny. Bizarrely, he announced the departure on Twitter, stating: "I'm excited for people to get their hands on [inFAMOUS: Second Son]. And yes, I have left Sucker Punch. Not really talking about it yet, though."
While we're sure that there isn't any bad blood going on here, that last comment does strike us as just a touch ominous. Until Griesemer breaks his silence, though, we'd be merely making wild speculations. What do you make of this seemingly unending stream of developer departures? Do you think that it's a bad omen for the Japanese giant, or just a bizarre coincidence? Let us know in the comments section below.