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Guerrilla Games Puts a Bullet in PS4 Sequel Killzone: Shadow Fall's Lag

Posted by Sammy Barker

How to Sev a life

First-party outfit Guerrilla Games is one of the most fascinating studios in the industry at the minute. While its PlayStation 4 launch title Killzone: Shadow Fall was flawed in places, the Dutch developer’s earnest approach to responding to community queries has been nothing short of staggering over the past four or five months. Even now, it’s continuing to outline its process towards eradicating online lag – which will be furthered by an upcoming patch.

The title’s most recent update increased the time that the game takes to search for a multiplayer match in your region, meaning that there’s an above 90 per cent chance that you’ll be playing with suitable opponents. The company's also installed new servers around the United States in an attempt to dramatically reduce the number of ‘lag kills’ that occur in the game. You can devour the full technical details through here.

However, it’s not stopping there. The steadfast firm’s working on adding a ‘Connection’ tab to the first-person shooter’s settings, which will allow you to decipher whether you’re the cause of the odd connection hiccup, or if your peers are to blame. Assuming that your broadband is funky-dory, the developer’s adding in a matchmaking feature that will pair you with people of a similar quality line, meaning that you should be able to avoid those with lesser speeds.

It’s also working on new technology that will attempt to match you with people that share your region after every round, meaning that you may only be stuck in a poor quality match for ten minutes or so. And, of course, it’s continuing to add new servers around the globe, in order to ensure that everyone can enjoy a decent experience. How’s that for post-release support? Show your appreciation in the comments section below.


Game Screenshots

User Comments (8)



Scollurio said:

Thats how post-launch support ought to be! Awesome!
Love the game and the dev!



banacheck said:

Guerrilla Games is excellent at supporting there game's not just with DLC.



Carl-G said:

Excellent work from GG Not that i have noticed any Lag really or any real problems with the amazing online multi-player part of this game.
All i wish(& i said this 'all' last gen) they would do a 4 player split-screen mode with Bots(like the brilliant 'TimeSplitters' games) Even if they downgraded the Graphics a bit just for the split-screen i would be cool with that(but i guess the internet Gimps would start moaning if there was any Graphics downgrade, YAWN)



kensredemption said:

Hmm...maybe the new fixes will merit another attempt at multiplayer for me. Last time I tried I kept getting matched up with people leagues above me. That, and there were stationary running men everywhere.



Shaolin said:

Whilst I definitely appreciate these improvements (and to be honest who wouldn't) I think the future of online competitive multiplayer lies with dedicated servers. By that I don't mean servers that are dedicated to the task of matchmaking. Instead I mean the accepted definition of "dedicated servers" where the game is actually run on them rather than the situation we have now where the reference version of the game runs on one of the PS4s. This would make games a lot fairer and cheaters with lag switches would only hurt themselves. Also, it would deal with the usual host migration nonsense whenever the host just turns off their PS4 without any warning.

Having said that, I do understand that datacentres are very expensive to set up and run so perhaps this is something that a cash-strapped Sony might want to leave for the future.



DoublezZ01 said:

Glad im not the only 1, i remember emptying a clip on someone and they still didnt die, and then someone magically zipped across the screen, had me like WTF!!! O_o the whole session!!!

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