News Article

Killzone: Shadow Fall Patch v1.09 Smoothes Out the PS4 Exclusive

Posted by Sammy Barker

Time to finish the fight

Fresh from announcing some staggering sales figures, Guerrilla Games has reiterated that it’s far from finished updating its PlayStation 4 exclusive first-person shooter Killzone: Shadow Fall. And in preparation for the free multiplayer maps and co-op component that’s on the horizon, the Dutch developer has deployed a brand new patch, which makes a handful of noteworthy tweaks to the next-gen title.

For starters, you can now choose to lock the release’s framerate in the options menu, providing a smoother experience in the single player campaign. With the feature disabled, the title jumps between 30 frames-per-second and 35 frames-per-second, but this update will keep the experience steady at the former figure, meaning that you won’t notice any judder. The multiplayer will still run at an unlocked 60 frames-per-second.

Other updates include the ability to create and manage clans, as well as improvements to the Warzone interface. Slightly more minor tweaks encompass the implementation of additional save points throughout the solo adventure, meaning that you won’t end up losing your progress if you shut down the game mid-level, as well as an exploit attached to the VC30. As always, the patch will download automatically if you leave your console in standby mode. Are you happy with these fixes? Fire a thought in the comments section below.


Game Screenshots

User Comments (8)



MadchesterManc said:

More games should make use of the framerate locking option. I've always enjoyed how the Bioshock series allows this to keep things V-Synced n smooth.



AdelineZ said:

Won't find out... Only played it during 3 days of Free Multiplayer of being thrown in not knowing how to play at all and getting fragged the second you spawn only to have it happen again a few seconds later= Delete.. Not Fun.. Butthurt



MadchesterManc said:

@charlesnarles The only downside is the lock at 30fps for the single-player portion of the game. Well, that's if you consider a locked framerate to be a bad thing anyway lol with how well received AC4 was on Ps4 with its locked framerate I'm guessing it's a good thing



Scollurio said:

@AdelineZ Well like each and every game it takes time to learn the ropes. Sorry for your rough entrance but if you want instant win and gratification you should probably look to the .79 cent games on your iphone. You missed a great lot of fun with Killzone mate.



KAPADO said:

@AdelineZ That is why you learn how to play to get the upper hand. They say "You'll never get this, then one day you break the cage and you get this.Great sucess"



Tony_342 said:

I would have sworn that the game ran at 60fps or, at least, something significantly higher than 30. I've played through it twice now, and never noticed a single bit of slowdown - it's always been super responsive and smooth. I even booted up multi-player to see what the game is like actually running at 60fps, and it looked and felt exactly the same as the single-player campaign. Although, now that I think about it, it was actually the offline Botzone mode. I guess maybe that mode runs at 30, too. I don't know. I haven't ever actually played online. Anyway, it's clearly smoother and more responsive than a lot of 30fps games.

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