Quality control schemes don’t often get the praise that they deserve, but they’re a pivotal part of the way that a game ‘feels’ – even if you don’t consciously realise it right away. It’s an area that Seattle-based studio Sucker Punch always invests a lot of resources into, and it’s part of the reason that the Sly Cooper Trilogy has stood the test of time.
It’s unsurprising, then, that the first-party outfit’s spent a lot of effort tweaking its overhauled input layout for PlayStation 4 exclusive inFAMOUS: Second Son. Previous entries have allowed you to chain multiple different attack types in quick succession, but the company wants to make it even easier for you to feel like a superhero in the latest instalment.
“What we’re trying to break new ground on, frankly, is really integrated powers that are totally intuitive in how you use them,” director Nate Fox told VG247 in a recent interview. “We redesigned the control interface so that people who are not expert players can pull off spectacular moves.” These abilities will span smoke, neon, and many more powers that are yet to be announced.
According to the abovementioned publication, the team paid close attention to skateboarding games in order to nail the feel, allowing you to seamlessly segue between different traversal and combat techniques. Furthermore, your selected ability will have an impact on your navigation style, allowing you to soar through vents or run up walls.
Of course, as mentioned earlier in the week, your actions will come at a cost. Throughout the course of the campaign you’ll be presented with moral quandaries, which will have an impact on how you progress. We posted some brand new gameplay footage showing Delsin Rowe tearing up the title’s sandbox earlier today. Is this still on your next-gen radar? Push our buttons in the comments section below.