Hideo Kojima Took a Break from Metal Gear Solid 5 to Give Knack a Try
Posted by Kell Andersen
Don't Knack it till you try it
When he's not busy reminding us that he gets to play Metal Gear Solid 5 and we don't, it seems that Hideo Kojima, the director of the acclaimed stealth series, spends his precious spare moments testing out the competition. The professional provocateur recently took critically maligned brawler Knack for a spin at a top secret Sony Computer Entertainment HQ. He only spent a few hours with the game, but seemed to enjoy his time enough to post a few impressions on Twitter.
"It becomes a very hard game when I change the difficulty. It’s exhilarating when Knack becomes huge," Kojima stated. "It seems that Mark created it very carefully. The next generation feeling is a bit thin, but the art is an interesting attempt." In other words, he thought that the game was fun, but it didn't blow his bandana off. We gave the platformer a respectable 7/10 in our review, and agree with him on most fronts.
The big question on everyone's lips, though, is why the auteur is wasting time playing Knack when he should be hard at work on Metal Gear Solid 5? While we approve wholeheartedly of his sentiment, we really would prefer if he stuck to his guns and didn't attempt to pursue a career in games writing. What do you make of Kojima's quick review? Would you read a news website written entirely by the prominent director? Sneak about in the comments section below.