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What Are the Main Differences Between Call of Duty: Ghosts on PS4 and PS3?

Posted by Ben Potter

New perspective

As the latest entry in the seemingly unstoppable Call of Duty franchise exploded onto store shelves today, so too did our very first PlayStation 4 review. But with the title set to deploy on both current generation and next generation systems, we figured that we should summarise some of the key differences between the two releases.

Worryingly, the truthful answer is that there’s very little to compare and contrast: Ghosts on the PlayStation 3 is exactly the same game as it is on Sony's futuristic format. You’ll find the same modes, maps, missions, and all of the gun camo that you could possibly desire in precisely the same quantity on both consoles. The major differences, then, revolve around visuals.

Activision's first-person phenomenon has always looked decent on the PS3, but it's constantly been letdown by blurry, low-resolution images. If you’ve ever had the opportunity to play any of the titles at optimum settings on PC, then you’ll have quickly noticed the differences, principally in resolution. Textures look sharper, in-game text is legible, and lighting quality is massively improved. Fortunately, while the PS4 version of Ghosts doesn’t reach the dizzying heights of Killzone: Shadow Fall, it does at least manage to emulate these previously PC-exclusive qualities.

Another graphical hurdle that the PS3 has always struggled with is in multiplayer. The priority for Call of Duty games in recent years has been to ensure that everything runs at a smooth 60 frames-per-second, even if that means having to cut corners to ensure that it’s possible. These corners are almost singularly graphical and things haven’t changed this year. We jumped into a few multiplayer games on the current generation console and instantly noticed a huge drop in the visuals when compared to the campaign, even experiencing some rather jarring pop-in that saw entire vehicles appear from thin air.

Thankfully, these issues are exclusive to multiplayer, with the campaign mode running cleanly for the duration. Conversely, the PS4’s campaign and multiplayer visuals are practically identical, resulting in a huge gulf in quality between the online components of the two platforms.

However, besides a couple of minor tweaks like slightly improved loading times, the visuals are the only real noticeable difference between the two versions. At the end of the day, if you're buying the game on the PS3, then you shouldn’t feel like you’re missing out, as you're still getting the exact same package that the console’s bigger brother is receiving. To help you visualise the graphical differences, we’ve put together a comparison video showcasing both PS3 and PS4 footage, which you can watch below.

Which version of Call of Duty: Ghosts are you buying? Have you grown tired of Activision's first-person franchise? Shoot us down in the comments section below.

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User Comments (11)



banacheck said:

the PS4’s campaign and multiplayer visuals are practically identical, resulting in a huge gulf in quality between the online components of the two platforms.

This what i meant about the visuals you can clearly see the difference but its not a massive set-up, mainly textures looking sharper, lighting & more defined colours. I thought the single player visuals wouldn't drop in quality between the single player & multiplayer as it does on the PS3, but this is mainly what i was excepting for COD Ghosts, thanks for the comparison guys.

If i buy the digital version for the PS3 can you still upgrade for the PS4 digital version? i not sure what to do wait or buy it now then on the 29/11 upgrade if i can to the PS4 version.



fchinaski said:

Interesting. A cross-platform release as faithful as this would be unthinkable during the PS2 to PS3 transition. Maybe we're really coming to a time where the leaps between generations will become increasingly smaller? It will be interesting to see how the big companies will deal with this in the near future. I can almost see power alone not being enough to justify a new console one or two generations from now. But anyway, I digress.



7Vita said:

Looks fantastic at 1080P, so glad at least one of the next gen consoles is already outputting many games at that resolution.



ZeD said:

There seems to be a huge difference! The PS3 version looks like how PS2 did around same time of the launch of PS3! Not that is matters as it is Killzone for me!



banacheck said:


Maybe we're really coming to a time where the leaps between generations will become increasingly smaller?

This really has nothing to do with that, COD Ghost runs on a 10 year old engine with a few updates. You do need to update your game engine to take advantage of new hardware also, some of the other engines from the likes of ND are very capable engines which surpasses what can be done on the PS3. Your going to see the difference between PS3 games - PS4 games easily, look at Killzone4 which started development on incomplete hardware. A year or two from now there is going to be a massive difference, and games are only going to get bigger. Gone are the days of linear games with limited draw distances and pop-ins etc, this gen you'll see a lot more open worlds with 0 loading times. Look at Killzone4 more open than linear, Metal Gear Soild V open world, The Division open world RPG, Watch Dogs open world, The Crew open world MMO to name a few.



fchinaski said:

@banacheck I see what you mean, and I never said the differences weren't there or that they are irrelevant, I was just wondering that maybe what we'll see from some point on (maybe not on this generation transition, but soon) are improvements on things that can already be done in smaller scales. What I really hope to see in the coming years are games that change the ways we play by introducing the improvements that you mention, but also unexpected changes. It will be a very interesting ride, I'm sure.



drumsandperc92 said:

not impressed. the ps4 version looks good, but nothing special. Honestly BF4 looks better on the PS4 then ghosts, it looks a lot more like a next gen game.
But KZ has both of those titles beat graphically hands down.
KZ is our first glimpse at what a true next gen FPS will look like, both BF and especially ghosts are being held back by the current gen.
doesn't matter to me though, i'm so sick of COD. I may give BF4 a try on ps4, but i'm more looking forward to KZ.



charlesnarles said:

"what's the difference between me and you?
you talk a good one, but you don't do what you supposed to do"
Heard that song this morning. Resolution is the difference, between 3 and 4. Good enough reason for me [shrugs]. I'd never buy both, tho



get2sammyb said:

@drumsandperc92 I agree. The resolution bump obviously makes the PS4 version of Ghosts the superior option, but it looks dated compared to Killzone: Shadow Fall. Guerrilla's done an absolutely outstanding job.

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