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Weirdness: Has Call of Duty: Ghosts Given You Déjà Vu?

Posted by Sammy Barker

There may be an explanation

Assuming that you give a hoot about the antics in Infinity Ward’s recently released Call of Duty: Ghosts, you may want to close this window now, as there’s a chance that there may be a spoiler or two enclosed within. Have you pushed your browser’s dependable ‘back’ button, yet? Alright, we’re guessing that it's safe, so let's begin.

We accused Activision’s latest military excursion of being overly samey in our middling review published yesterday, but we bet that you didn’t think it was this familiar, huh? Embedded below is a side-by-side of a cut-scene from the latest release and 2009’s critically acclaimed Call of Duty: Modern Warfare 2. No, your eyes don’t deceive you – they are exactly the same.

It’s not entirely clear whether the cinematic sequence is a tribute to the aforementioned blockbuster, or just a case of cut corners. Whatever the reason, it’s not exactly going to help with the criticisms currently being lofted at the underfire first-person shooter. Do you think that this is a homage or a hack job? Mirror your thoughts in the comments section below.

[via youtube.com, vg247.com]

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User Comments (31)

Epic

#2

Epic said:

Its a shame that Infinity Ward after claiming they wanted to do something different with Call Of Duty ended up being the same old bone with a new coat of paint.

Punished_Boss_84

#3

Punished_Boss_84 said:

Oh i'm sorry were you expecting something new and fresh out of COD? Besides that classic Dog, Wolf and Fish AI you have got nothing.

MadchesterManc

#4

MadchesterManc said:

Its lazy. I find the idea of paying homage to something you only created yourself a few years ago to be a tad odd. Then again they've added a game mode with aliens so who knows!?

get2sammybAdmin

#5

get2sammyb said:

I think it's probably a homage. That said, this looks real bad, and it's not going to help with the familiarity criticisms pointed at the game.

k_andersenStaff

#7

k_andersen said:

I'd love to give them the benefit of the doubt, but it seems such an odd scene to pay homage to. I freely admit that I'm not particularly well versed in the franchise history, but is that a memorable and defining scene in MW2? This is very weird indeed.

k_andersenStaff

#9

k_andersen said:

@get2sammyb I suppose that makes a little more sense. But as you say, it seems like an unwise move for a series so often accused of being too samey.

rjejr

#11

rjejr said:

It's a completely different scene - one has them walking towards a car and one has them walking towards a helicopter, completely different I tell ya ;-)

OK not completely different, but just different enough to NOT be an homage. If it was exactly the same the homage theory would fly better.

Confused_DudeStaff

#12

Confused_Dude said:

The footage from Ghosts is clearly clipped in a couple of places so it syncs up with the MW2 video in order to maximise the obviousness that they've directly lifted the animation. I'm voting for no homage, just corner cutting, plain and simple.

KALofKRYPTON

#13

KALofKRYPTON said:

IW are doing a great job of making Trryarch/BlOps2 look almost groundbreaking in comparison.

For the record, I had BlOps2, really enjoyed it.

banacheck

#14

banacheck said:

MW2 was a very popular game also COD Ghosts is set in a different universe to Modern Warfare, that video is showing the ending of MW2 and i believe the start of COD Ghosts. Doesn't anyone remember "Ghost" from MW2? as i believe he is in COD Ghosts also , IW are paying homage to Modern Warfare 2 .

KALofKRYPTON

#17

KALofKRYPTON said:

@banacheck okaaaaay...
That was a joke. Ghosts only runs at 720p on the Xbone.
The RAM you mean? Same type, DDR3 if I remember, but a lot more of it. It still uses X86 architecture, and ESRAM.
So yeah, maybe look up the words 'homage' and 'facetious'...

eliotgballade

#18

eliotgballade said:

@rjejr
disagree , something doesn't have to be exactly the same to be a homage , it just needs be similar enough to be recognised from the thing it's playing homage to .

NathanUC

#19

NathanUC said:

What's more annoying to me is that MW2 on PC looks better than Ghost on Xbox360. If it's such a "new" engine, why does the MW2 engine (which was a modified Quake III engine... btw) look so much better? This isn't a PC vs Console argument.. this is just purely lazy (or severely miss-managed) developers building inefficient engines.

MadchesterManc

#21

MadchesterManc said:

@nathanuc1988 @KALofKRYPTON Aye its still IDtech3 at the heart of their engine. Looks nothing like the Quake3 engine anymore but its still there. There was a rumour banding around that they'd switched to Source but that was baloney as you'd clearly see an improvement as its a more advanced engine, even with it being from 2007 :P Can't beleive these guys are still getting away with using the core of an engine from 1999 (Yes IDtech3 is THAT old)

The original Call of Duty on PC used the Quake3 engine in 2003 and its carried on from there

KALofKRYPTON

#22

KALofKRYPTON said:

It's a fair bet that there's very little, if any 'original' code left.
Unless they really want to compete in the same space as Battlefield, they really don't need a new engine. And for a 2 year turn around, the investment in resources could cripple them if it doesn't come together.

irken004

#23

irken004 said:

Lots of games recycle at least a little bit of animation. But most games don't make it so obvious :P

Ginkgo

#24

Ginkgo said:

They do it to themselves by trying to release a game every year (impossible to produce quality in that time), which is clearly a financial decision by the company. They will keep on churning them out while people keep on buying them. Its that simple.

At the movement they are making billions. Why stop. I wouldn't.

turtlelink

#25

turtlelink said:

Lol my friend and I were joking about Cod Ghosts today and he brought this up. I didn't think it was real, I thought it was just a joke lol.

KALofKRYPTON

#26

KALofKRYPTON said:

@Ginkgo in fairness, it's a game every two years with Infinity Ward and Treyarch taking turns. Still, it's got to be a huge amount of pressure at this point.
It also seems a bit of a shame for a studio to be basically shackled in to making sequels.

Ginkgo

#27

Ginkgo said:

@KALofKRYPTON : Fair point. But they do still feel a bit like a production line. At some point they are going to have to take the plunge, throw away their engine and rebuild it for next gen from the ground up as their graphics get further behind. But why stop the train if people keep getting on. Milk that cash cow. It would be business insanity not to.

DoublezZ01

#28

DoublezZ01 said:

Well since black ops 2 is the first call of duty i ever game a chance this doesnt bother me! So ghost try to not let me down or i will have wasted a pre-order! =/

banacheck

#29

banacheck said:

Same type, DDR3 if I remember, but a lot more of it. It still uses X86 architecture, and ESRAM.
So yeah, maybe look up the words 'homage' and 'facetious'...

Xbox360 used eDRAM not eSRAM the XboxOne uses,

charlesnarles

#30

charlesnarles said:

So each CoD is a grab-bag of the same Lego pieces from 1999/2003 that they combobulate into new ones? Yes.

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