News Article

Still Desperate to Play The Last Guardian? Fumito Ueda's Terribly Sorry

Posted by Sammy Barker

In a flap

Team ICO founder Fumito Ueda’s feathers seem well and truly ruffled. The legendary game developer – responsible for the creation of iconic PlayStation 2 titles ICO and Shadow of the Colossus – has told EDGE magazine that he’s “terribly sorry” for the delays that have kept The Last Guardian out of fans’ hands for the past six years.

Speaking exclusively with the publication, the luminary explained that he completed his creative work on the title a while back, but when it will be released remains a mystery. “I always want to create quickly, and I always want to increase the rate of production,” he said. “In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where, and how it will be completed are beyond my control.”

As part of last week’s PlayStation 4 launch livestream, Sony Worldwide Studios president Shuhei Yoshida admitted that he had played the title – but conveniently forgot which platform he had sampled the release on. Mounting rumours suggest that the hotly anticipated adventure has switched production to the platform holder’s next generation machine.

Regardless of the device, Ueda has committed to completing the project – despite quitting his role at developer Japan Studio in late 2011. He’s now working as a freelancer on the release, a switch which he finds difficult to explain. “I felt a sense of crisis within myself about a lot of things,” he sighed. “It’s hard to [say exactly what], but in terms of my own growth and career and so on.” Fortunately, he continues to work on the title from his own home and Sony’s Shinagawa office.

The interview is disappointingly short, but we do get a sense of sadness from a lot of Ueda’s responses. He hints that Sony was not happy about his decision to quit the company, and also suggests that he has additional “secret” projects in the works. For as undeniably talented as the developer is, though, we doubt that he’s ever going to get this amount of time to complete a game again.


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User Comments (9)



MatGrowcott said:

The Last Guardian always felt a little like Revengeance in some ways. Announced too early, based around a nice idea (but which had little to do with feasible gameplay), years of "please wait" instead of a rock solid answer as to what was actually going on with it...

There's definitely something weird with it - more than just a bad development cycle - and the story is bound to come out eventually. I can't wait, personally.



DirectAim said:

CMON Sony, listen to your millions of fans, this game needs to be finished and released properly.



divinelite said:

It is not good news
Both Sony and the creator seems doesn't have the idea how nor when to release it



rjejr said:

At this point they should just release it "as is" for $15 or $20 online so we can all see what the hold-up is. Then they can use the proceeds to make the game better. Call it: The Last Guardian 1.0 or beta.

And even if he set out to make a coherent story driven game but couldnt make it work, nowadays people buy games like Unfinished Swan and Journey and Flower where it's much more about the experience than the plot.

I think the problem might be they couldnt get this to work quit right on PS3 so they decided to shift it to PS4 but it was such a graphically intensive game they don't want to spend the money or manpower to rewrite the code so they're kind of stuck.

Plus. lets face it, how well is this going to sell at $60 at this point? On either the PS3 or PS4? It will come out on the PS4 some day, just not today. Maybe when the install base hits 50 million.



dudeware said:

Wth is up with this game? Can someone explain what it's about and why people are hungry for it?



Jaz007 said:

I think I'll be fine as long as it comes out for PS4 before PS5 is announced. It's taken so long that I'm ready to just wait patiently now.



MatGrowcott said:

@dudeware A nice mix of Team ICO and anticipation. We never saw any gameplay, and they never revealed anything about what the goals (or even the plot) would entail.



Cyrso said:

Take all your time to make an eventually good game, or a masterpiece.

If it really didn't work they would already have cancelled it.

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