News Article

Your Weapons and Armour Will Deteriorate Realistically in Deep Down

Posted by Sammy Barker

Do not underestimate the power of the PS4

Capcom properly pulled the curtain back on its mysterious PlayStation 4 exclusive Deep Down during Sony’s big pre-Tokyo Game Show press conference this week. The game, which is set in a futuristic New York and sees you travelling through time, may have disappointed some due to its online features and Assassin’s Creed-esque plot – but it clearly looks sublime.

Chatting as part of an interview with Famitsu magazine, executive producer Yoshinori Ono said that the game is approaching photo-realism on Sony’s next generation console. “Even the player’s weapons and armour will deteriorate and become dirty,” he explained. “Because the PS4′s operating speed is so fast, the rust and mould on your equipment aren’t simply rendered as textures, rather they are calculated reflections of your interaction with the world that you’re in.”

Talking a little about the hardware powering the game, Ono admitted that the platform holder has done an incredible job designing the PS4 – but stressed that while it's easy to get games up and running, teams need to be careful during development. “Depending on how much the staff [is] willing to work, the PS4 will provide a new answer to gaming,” he noted. “Because there’s so much that you can do, if you don’t keep track of what you plan to do, you could just continue working endlessly. This is my impression so far.”

Ono added that the title will use the DualShock 4’s light bar to relay the “game’s theme of emotion with colour”, while you’ll be able to hear voices through the peripheral’s on-board speaker. The release’s being developed in conjunction with Sony’s own Japan Studio, and judging by the three-player dragon demo embedded below, looks like it could be one to watch.

[via famitsu.com, gematsu.com]

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User Comments (16)

Paranoimia

#1

Paranoimia said:

Always dubious about this "realistic" deterioration stuff. A real weapon would potentially take years to degrade.

ShogunRokAdmin

#2

ShogunRok said:

I'm not sure how I feel about weapon deterioration. On the one hand, it can add immersion and an added sense of tension. On the other, if it's not implemented well then it can so easily become a tedious chore and a complete annoyance.

charlesnarles

#3

charlesnarles said:

You gotta sharpen real metal weapons or they get ruined by shields/bones/other swords etc. And you also have to polish the bajeezis out of them or they'll rust. Which would be amazing to have implemented. Just think about the difference in gameplay between Oblivion and Skyrim; day-one in the latter felt like I was already cheating, particularly with the inclusion of anvils etc. I love immersion and ps4 is for realism! You should be saying "omg finally this can happen dynamically in-game! Hooray!"

Shellybird27

#4

Shellybird27 said:

This game looks so gorgeous, one of my most anticiapted PS4 exclusives for sure, TGS is gonna be a GREAT time! Hope there is some LAst Guardian, or Perosna 5 news!

Cirno

#5

Cirno said:

It better be easy to fix, otherwise this'll be more of a pain than anything else.

Stuffgamer1

#7

Stuffgamer1 said:

Yeah...I've never been a fan of deteriorating equipment, and I don't care how nicely it's done in-game. This is a definite ANTI-selling-point for me. Way to go, Capcom...you want more money and you're still doing NOTHING to earn it. :P

ivanmata

#8

ivanmata said:

It's not that it will deteriorate "realistically", they did not say that, they just said it will deteriorate (which is a much simpler code), simulating the deterioration of a weapon in a realistic analysis takes a computer cluster hours to complete. I've seen how some crash deformation simulations take multiple hours to complete (non-linear finite element analysis), and that's using multiple computer cores. So, 'realistically'... not at all.

Faustek

#9

Faustek said:

Heh, I love how people dislike 'realistic' Deterioration.

No one here has done any butchering/slaughtering? (unsure of which word to use here), ask to follow a hunter when they are taking care of a moose/boar/bear, whatever, and you'll notice how many times one has to stop just to touch up the knives. Sure you can pay £1000 for that extra sweet knife that maybe only needs 2-3 small maintaining stops during a skinning/deboning.

Yeah not going to happen.
And now imaging that you are plowing through a herd if monsters, some with steel weapons/armor or rock like skin. Yeah if you aren't using a blunt weapon I reckon 'realistically' you will be using a blunt sword in the long run :)

But yeah let's hope its 'gaming realistic' and not real word tedious.

Edit: forgot questions marks.

Visiblemode

#10

Visiblemode said:

@Faustek yeah, you raise some good points. Though, I think "realistic" is being in an over simplified way. Essentially, what I think they mean is "as expected." So if you are crossing swords a lot there might be a chipped section on the blade. On the otherhand if you are halving loads of enemies, the blade might get generally dull. If your thrust the tip at an enemy by hit a stone wall instead perhaps the tip could snap? I assume that's what they mean, just that the type of use will effect the wear patterns in ways you'd expect to see. I don't think they mean it will happen at real world rates, necessarily.

JaxonH

#11

JaxonH said:

I think the concept of deterioration has its place in videogaming, but the extent to which it can be taken without becoming a tedious chore is debatable. Take Fire Emblem Awakening, for example (a 3DS SRPG for those who don't know). In the game each sword/axe/lance has a set amount of uses before it breaks. This definitely added a layer of strategy and depth to inventory management. It was simple as can be, but it worked.

On the other hand, I'm not a fan of deterioration in Monster Hunter 3 Ultimate because it's too tedious- the weapons degrade much too quickly and you're constantly sharpening or breaking weapons. I think there is a middle ground to be found. Having said that, my middle ground might considerably differ from others' middle ground. Perhaps we'll just have to wait and see before we judge Deep Down. I like to give every game its fair shake based on its own merits and implementation.

Faustek

#12

Faustek said:

@Visiblemode let's hope its like you said, that would impact the game play some more, at least for me.
Imaging not being able to actually go banas and swing away but forcing you to plan positioning in PvP, having your back against the wall might be good now.
Break the tip of your awesome rare Sweihander? Hard to farm for it? No thanks :) damn now I'm imagining different scenarios...

Visiblemode

#13

Visiblemode said:

@Faustek you know what man? Just this convo alone has significantly increased my excitement for Deep Down. I'm really looking fwd to what they have in store for us.

Ginkgo

#14

Ginkgo said:

Bring on realism in games, in all its forms. As long as it is done well/meaningfully, it helps immersion. I'm a fan.

Madd_Hatter401

#15

Madd_Hatter401 said:

This game looks overwhelmingly gorgeous!!!!!! I havent payed much mind to this title I'm hoping its a western RPG if so I am all over this game.

Snkfiend

#16

Snkfiend said:

My eyes is looking at a great title but my wallet says "HELL NO CRAPCOM" you BS me over for the last time after the Breath Of Fire 5 fiasco so sorry you won't be getting my money this time great game or not.

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