Killzone: Shadow Fall’s multiplayer component will run at 60 frames-per-second “a lot of the time”, Guerrilla Games has confirmed. Lead designer Eric Boltjes revealed the snippet during a developer session at the Eurogamer Expo earlier today, explaining that it’s “tricky” to maintain a solid frame-rate all of the time.
“Running at 60FPS has become this Holy Grail,” he told Eurogamer.net after the panel. “Suddenly people think that if you run at 60FPS that your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier. So, having a constant 60FPS is not actually better than having a 'lot of the time' 60FPS. It sounds weird, but it's actually true.”
Boltjes continued that the PlayStation 4 launch title is only likely to drop frames in outstanding situations – such as when all players lob explosives into the air. He also admitted that the developer is comfortable sacrificing some smoothness in order to push the visual detail in the game.
“We didn't want to make any graphical concessions,” he continued. “We can run at 60FPS constantly if we just half the resolution and take out all the destructibility and remove all of the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60FPS.”
For this reason, the single player campaign will actually be limited to 30FPS. "Graphically the single player is even a step above multiplayer," he added. "There's even more destructibility. We analysed what 60FPS brings. In multiplayer it’s really important because your reaction time is a lot shorter. In single player it's actually a lot longer. That’s not because our artificial intelligence is stupid, but because you simply have more time to react. We said we don't need 60FPS, and we want the graphical push.”
Do you think that the Dutch developer’s made the right decision? Would you be happier if the studio had locked the framerate at 60FPS, or are you comfortable with the sacrifice in favour of the visual bump? Let us know in the comments section below.
[source eurogamer.net]
Comments 7
“Suddenly people think that if you run at 60FPS that your game is better. Technically, that's not really true.
Thank you! I don't care if a game is running at 30 or 60fps - mainly because I can't tell the difference - I just want a game that is functional and looks good.
I feel the same way when people insult a game by calling it linear, when some of the best games of all time have been linear.
Framerate discussions always remind me of MGS3 being 30 fps on ps2, and the amazing experience of playing it later in HD at 60. Huge, giant difference to my spoiled brain, especially during fast movements. On computers I always sacrifice a few frames for details, but I wasn't expecting to still be working on the best solution for a-whole-nother gen. Not sure how impressed with the campaign info, but I'm all for a super-smooth multi experience. BF3 can get skippy
I personally love higher resolutions and framerates and can definitely tell the difference between 30fps and 60fps. On PC I prefer to play older games that my rig can run well just so I can maintain 60fps at a high resolution. Bit of a disappointment but im glad they have at least got multiplayer sorted
I feel like console users are so worked up about FPS in games because this current gen could barely push 30fps in some titles, even at 720p. I for one hated when some games dropped frames dramatically, so if the next gen can keep at least a consistent 30, then all will be good. Bumping up towards 60 is great for stuff like multiplayer, but even then it's not truly needed. But I'm sure some titles like CoD Ghosts will aim for the 60 just to have a higher number than other shooters
Yay, dutch developer:D I hope it is 60 FPS per second:D With most games playing in 30 FPS you know when a framedrop happends... Some games are unplayable like skyrim ps3
Not as good as it could be, but fairly good for a first try.
cough Why the hell hasn't this been reported on yet?
http://www.gamespot.com//news/the-last-of-us-alternate-ending-video-revealed-6415023?
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