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GamesCom 2013: Killzone: Shadow Fall Dazzles with Delicious Multiplayer Footage

Posted by Sammy Barker

Play by your own rules

Killzone: Shadow Fall may have some stiff competition in Battlefield 4 and Call of Duty: Ghosts, but it’s shaping up to be the first-person shooter to own alongside your shiny new PlayStation 4. Dutch developer Guerrilla Games took the gas mask off the first-party exclusive’s multiplayer mode at GamesCom this week, and it sounds absolutely fantastic.

But first, a word or two about the graphics: this is the best looking shooter on Sony’s next generation system. DICE’s rat-a-tat release may look sharp – or not, depending on who you ask – but this is definitely a step ahead. The gun models and particle effects are absolutely unbelievable, and the maps appear to span the same colourful variety as the single player campaign.

However, this isn’t merely shaping up to be a prettier version of a game that you’ve already played. Warzone is back – with more dynamic objectives this time – but like Sony’s system, Guerrilla Games is pushing social. You’ll be able to adapt, tweak, and customise the rules of your own playlists, and then share these with friends.

The very best user-created playlists will bubble to the top, theoretically giving you a never-ending library of modes to play. It’s not clear how deeply you’ll be able to tweak these options, but we’ve already got an awesome version of Oddball in mind. All of the community created playlists will have their own unique leaderboards, too.

Guerrilla Games wants to make the shooter more accessible than previous Killzone games, but inherently difficult to master. As a result, it’s cutting the number of classes down to three: Assault, Scout, and Support. With more readily understandable roles, the developer hopes that players will easily slot into teams, rather than struggle to find a place.

Unlike other shooters, all 22 of the game’s weapons will be unlocked from the start. Instead of spending XP on scopes, clips, and suppressors, you’ll have to complete objectives, of which there are over 1,500 in the game. It means that your kit will be linked to your performance, rather than the amount of hours that you’ve put in. Oh, and speaking of which, all of the DLC maps will be free.

The year of Killzone continues, folks.


Game Screenshots

User Comments (22)



get2sammyb said:

Here's my question regarding the multiplayer construction tools: I want to build an Oddball variant. I know this "style" of gameplay featured in previous Killzone games (where you have to hold onto a widget to score points). What I want to know is, will you be able to program it so that the person with the Oddball will only be able to use a pistol, while everyone else can use powerful guns?

If the editor goes that deep, then this is going to kick up some awesome community created stages. It's hard to tell from the trailer, though.



Epic said:

@get2sammyb I think is possible if you set a default weapon when you pick the ball.

I would try to create a mode that you are only able to move the a huge ball with bullets and explosives. It would be pretty hard to control but it would chaotic and fun IMO xD



InsertNameHere said:

The year of Killzone, indeed. It seems like Guerrilla is intent on putting Killzone in the same league as CoD, Battlefield and Halo, which would be fantastic for both the franchise and PS owners.

Guerrilla did a great job with everything so far, the guns sound fantastic, the maps seem just as wide as they are in the campaign, the ability to climb things will really help the flow of combat and now we have to see how good a job they've done on the narrative.



ShogunRok said:

I just cannot believe a multiplayer game looks this good. Stunning.

And is there any word on what the maximum numbers of players is? I'm really, really hoping it's a relatively large amount.



AaronYeager said:

I always thought Killzone had a great multiplayer experience. Not trying to brag but I'm a beast in them death matches.



Reverend_Skeeve said:

Yes, this looks amazing! Can't wait!

@Lelouch Yes, it would seem so. As a former Xbox gamer, I have of course heard of Killzone (which gamer hasn't?), but I got the feeling that it didn't have the impact on the general audience Halo and CoD might have had. Shadow Fall seems to have the potential to change that and put the franchise on the "general" map once and for all! Sure looks gorgeous enough. If GG manages to deliver a compelling story, it should do the trick.

Always found the art style of the Helghast very cool and very much to my taste and got the feeling that the potential of the universe and lore never was fully realized in the former games. Really hope that changes with SF, because I find the cold war/divided by a wall setting very intriguing. But then, I live in Berlin, Germany and was there in person when the Wall fell, so that's personal, lived history for me...



TromboneGamer said:

Still questioning the frame rate. It definitely looks nice and the effects displayed make sense in a sci-fi world. I definitely wouldn't mind giving the game a try. I am also still frustrated at the fact that PS+ is required for MP though. Diverging into that topic (OT maybe) though my gripes lie mostly in the "free games" incentive. Many games I'd rather buy to own are ending up "free".



Reverend_Skeeve said:

@TromboneGamer And why is getting games for free that you'd even pay for a bad thing? Not trolling or anything, just curious...

Also, it seems the free to play games have free multiplayer where you don't need PS+ to play it would seem this whole "needs PS+ to play online"-thingy can be enabled or disabled for specific games.

Personally, I can understand why people are unhappy about the fact that they have to pay for multiplayer, but if it improves the service, I think it's a good thing...and the service needs improvement...



TromboneGamer said:

@Reverend_Skeeve Like I said I want to own the game not rent it from the service. If I choose to go a year without PS+ I want to be able to play every game that doesn't require the service instead of being restricted access and purchasing it at that time. PS+ has the potential to accumulate a library of games I play regularly that I won't be able to purchase at the time of my cancellation. In the end like I've said before I want to OWN my games.



grenworthshero said:

Hmm, it's looking an awful lot like CoD. I like Killzone specifically because it offers something unique, but this looks way too much like Call of Duty to me. Of course, it is TDM footage so maybe the others aren't so generic.



Reverend_Skeeve said:

@TromboneGamer Well, the free to play games like Planetside 2, Warframe and such are free, even outside of a PS+ subscription...also, for those games you don't need PS+ to play online. As for other games like Driveclub, you can still buy them if you don't want to count on your subscription to be able to play them. I can understand the desire to really own the games and not just "rent" them. But I don't have a problem about checking out Driveclub out first via PS+ and then, should I like it, buy the upgrade to the full game. It'd only be a digital copy, but in this case, this would be okay with me.

Or Knack, for example...I'm pretty sure it'll end up on PS+ eventually. That's a game I'm unsure about buying, but would love to play via PS+...and wouldn't mind if I didn't own it, technically. But in general, I prefer to own my games on a physical disk as well.



get2sammyb said:

@TromboneGamer You can still buy the games if you want, I'm sure Sony won't mind! I get what you're saying, but it seems a silly paying for a game, when you could have access to the full version (albeit a rental) as part of a PlayStation Plus subscription which you more or less need to own anyway.



TromboneGamer said:

@get2sammyb This conversation is getting a bit tired (it's been a good one though), but my concern is mostly in the digital only games. Games such as binding of isaac are surely going to be digital only and the rental problem really gets in the way in such a situation. PS+ is definitely important for the whole playstation experience and I personally believe the service could do a scaling down on the "free" games catch. Hopefully I haven't dragged this on, but thanks for the input Sammy.

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