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Batman: Arkham Origins Takes the Battle for Gotham Online

Posted by Sammy Barker

Splash Damage steps out of the shadows

Batman may be a loner at the best of times, but even he’s willing to prove that life is a lot more fun with friends. Warner Bros has unmasked an unexpected multiplayer component for Batman: Arkham Origins, which will see you duking it out on the streets of Gotham in eight-player deathmatches. But there’s a twist.

Fighting for either the Joker or Bane, you’ll be divided into two teams of three goons. Your objective will be to conquer as much territory as possible, and wipe out your foes. However, you’ll be obstructed by the Dark Knight and his trusted sidekick Robin, who’ll be lurking in the shadows at all times.

There are shades of Splinter Cell’s legendary Spies vs. Mercs mode to the component. As the caped crusader and his ally, you’ll have access to unlimited detective vision, and the ability to swoop around the rooftops and spy on your prey. Grunts will be more limited, boasting bog-standard firearms and cover abilities.

As a thug, your objective will be to wipe out the other team. While playing as one of the heroes, however, you’ll be working to raise an intimidation metre and put an end to the fight. You’ll need to mix up your takedowns, because the more that you repeat the same attacks, the less effective they’ll become. Confused yet?

There is one more layer of complication. At one point per match, each team of thugs will be able to assume the role of their respective villain. Stomping around as either Bane or the Joker will augment you with more powerful moves, but these adversaries cannot respawn or regain health. In short, they can turn the tide of battle – but only in the right hands.

If all of that wasn’t enough, you’ll be able to customise your characters with up to 250 unlockable rewards. There’ll also be a range of levels, and – from reading a couple of hands-on previews – what sound like microtransactions, too. In essence, it’s a complete game built on top of the already announced single player adventure.

And that’s evidenced by the fact that it’s being constructed by a completely different team. Brink developer Splash Damage has been assigned production duties, while Warner Bros Games Montreal keeps itself busy with the solo component. Admittedly, we like the idea of the asymmetrical battles. But is it all really necessary?

[via eurogamer.net, blog.eu.playstation.com]

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User Comments (8)

ShogunRokAdmin

#2

ShogunRok said:

I'm so glad they came up with the idea of having Batman and Robin as a constant presence rather than just two teams of meat-heads shooting at each other. If you're going to add multiplayer to a predominantly single player game then it has to move away from the expected and mundane.

get2sammybAdmin

#3

get2sammyb said:

@ShogunRok I agree. Having said that, though, I'm not surprised that publishers aren't making any money these days. They're effectively building two games here.

rastamadeus

#5

rastamadeus said:

Half of me squealed like a school girl. Half of me had a face on me like an emo school boy. Really don't know if its brilliant or terrible. Can't wait to try it and find out.

Stuffgamer1

#7

Stuffgamer1 said:

I don't care how cool this is in theory, I do NOT want multiplayer added to my single-player games, dammit! Naughty Dog made it work with Uncharted...I play its multiplayer more than I have the campaign...but that is the ONLY exception to the rule I've ever found, and I'm not even interested in finding another one because I just don't have TIME for it.

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