In characteristically confused fashion, Sony has officially confirmed that it will steer Gran Turismo 6 onto the PlayStation 3 this holiday. Series creator Kazunori Yamauchi made the anticipated announcement at the franchise's anniversary event at Silverstone, England earlier today, confirming that the hotly anticipated sequel will run on an overhauled engine designed with expandability and authenticity in mind.

As rumoured, the title will launch alongside a slew of enhancements intended to reaffirm the franchise’s status as the ‘real driving simulator’. For starters, the physics system has been completely overhauled, allowing for improved suspension, tyre, and aerodynamics modelling. The title will also feature a redesigned user interface, meaning that you’ll no longer need a computer science degree in order to hit the starting grid.

All of the vehicles from Gran Turismo 5 will be included on the disc, alongside a number of noteworthy additions. In total, you’ll have 1,200 cars to select from, and you’ll even be able to customise those rides with various different parts. Sony is aiming to deploy new DLC for the game on a monthly basis, so expect the roster to significantly expand over time.

Furthermore, the title will boast seven new locations, including the famous Silverstone Circuit. There’ll be a total of 33 backdrops in the game, and 71 different layouts. The course maker has also been improved, allowing you to create your own tracks using “tens of square kilometres of gorgeous scenery, including Andalucía”.

Other new features include an online community system, compatibility with smartphones and tablets, and faster loading times. The platform holder’s promising to share more at both E3 and GamesCom, but you’ll be able to test drive the title for yourself in July when a demo is released to coincide with the next GT Academy season. Are you looking forward to getting you driving gloves on the teaser? Let us know in the comments section below.