Beyond: Two Souls Didn't Cost As Much to Develop As You Think
Posted by Sammy Barker
Just a little bit more than Heavy Rain
When you spend twelve months filming with Hollywood actors Ellen Page and Willem Dafoe, you’d think that your game’s budget would be through the roof. But according to Quantic Dream’s head honcho David Cage, the upcoming PlayStation 3 exclusive Beyond: Two Souls didn’t actually cost that much money to make.
“I don’t know if the budget is public, but it’s been a very, very reasonable price,” he said in an interview with CVG. “We do very complex games, but I don’t think they’re very expensive compared to others out there.”
Cage continued that the budget for the studio’s latest title is only “a little bit more expensive” than Heavy Rain, which reportedly sat somewhere around the $15 million mark. Sony has not yet detailed the costs associated with the impending blockbuster, but sensible business practices have supposedly kept the project’s expenses low. We’ll just forget about that "absurd" new engine, then.
“The project is cheaper because we’ve got better at what we do,” he added. “We’re very tools-centric and we pay close attention to our costs. We don’t do anything crazy with the finances, we pay correctly, but we don’t have sports cars, boats, or the rest of it. We run the company very seriously.”
It’s actually reassuring to hear this, because we’d just assumed that Beyond: Two Souls was an extremely expensive endeavour. Where do you reckon that the budget sits? Let us know in the comments section below.