Deep purple

Your expensive DualShock 3 is saved. Sony has announced that it has deployed a brand new patch for God of War: Ascension, which will tone down the title’s agonisingly tough ‘Trial of Archimedes’ difficulty spike. Writing on the PlayStation Blog, community strategist Aaron Kaufman revealed that Kratos will now receive a “measured amount” of green and blue orbs between enemy waves across all difficulty levels, making the challenge that little bit more manageable.

"In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us," he said. "Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced."

The update also adds some new visual customisation options to the multiplayer component named ‘Marks’, as well as a handful of fresh colour tints. Unfortunately, the developer is still exploring the title’s audio issues, but it promises that it’s working as quickly as possible to find a solution. You can find out more about the update through here.

[source blog.us.playstation.com]