If your DualShock 3’s in serious danger of terminal damage, then know that solace is nearby. God of War: Ascension’s director Todd Papy has taken to Twitter to confirm that an upcoming patch will soften the title’s outrageous ‘Trial of Archimedes’ difficulty spike. It’s unclear whether the update will merely throw in some checkpoints or fundamentally change the chapter’s design.

For those that haven’t played the game, the section pits you against three waves of eye-wateringly difficult enemies without any saves, and very few health drops. Last week, some reviewers claimed that it took them over five hours to beat. It took us closer to two hours, but that period was filled with more than enough curse words to make Christian Bale blush.

We think that Sony’s doing the right thing by patching the game, but it might be nice to leave in an option for players who wish to experience the segment as it was originally intended. Titles such as Dark Souls have proven that there's room for a little masochism in gaming – even if we’re not entirely sure that we understand the appeal ourselves.

This is the second major alteration to hit God of War: Ascension, following the removal of a controversial Trophy earlier in the week. If you’re still stuck on the ‘Trial of Archimedes’, and don’t want to wait for the patch, feel free to check out our guide for some tips on how to get past the excruciating area.

[via twitter.com, destructoid.com]