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God of War: Ascension's 'Trial of Archimedes' Getting Toned Down

Posted by Sammy Barker

Sony to reduce difficulty of infuriating chapter

If your DualShock 3’s in serious danger of terminal damage, then know that solace is nearby. God of War: Ascension’s director Todd Papy has taken to Twitter to confirm that an upcoming patch will soften the title’s outrageous ‘Trial of Archimedes’ difficulty spike. It’s unclear whether the update will merely throw in some checkpoints or fundamentally change the chapter’s design.

For those that haven’t played the game, the section pits you against three waves of eye-wateringly difficult enemies without any saves, and very few health drops. Last week, some reviewers claimed that it took them over five hours to beat. It took us closer to two hours, but that period was filled with more than enough curse words to make Christian Bale blush.

We think that Sony’s doing the right thing by patching the game, but it might be nice to leave in an option for players who wish to experience the segment as it was originally intended. Titles such as Dark Souls have proven that there's room for a little masochism in gaming – even if we’re not entirely sure that we understand the appeal ourselves.

This is the second major alteration to hit God of War: Ascension, following the removal of a controversial Trophy earlier in the week. If you’re still stuck on the ‘Trial of Archimedes’, and don’t want to wait for the patch, feel free to check out our guide for some tips on how to get past the excruciating area.


Game Screenshots

User Comments (9)



ShogunRok said:

See now this could be an argument for games getting too easy. But at the same time, this is clearly an extreme case where the game introduces an unnecessary difficulty spike, which is always horrible to experience.

At the end of the day I don't think there's anything wrong with this. All games should be accessible through difficulty levels - I don't see any reason for them not to be.



Munkyknuts said:

It harks by to some of the difficulty levels that made 8-bit gaming infamous....some mags man titles alone made me want to stamp my NES to death. I personally don't see the appeal to ultra hard gaming...but it's not like it was made unbeatable, just incredibly difficult. I think making an easier option available but keeping the current hard version available is the way to won't lose anything by catering to both more casual gamers and the hard core.



Kor-Meteor said:

Really want to play this after playing Chains of Olympus from the Saga Collection, but I still have the other 4 to play first. So I will wait in the meantime.



bauckster said:

I think it's a good idea to have both the patch and original version available. That way, everyone wins.

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