One of the developers behind last year’s surprise hit Dishonored has described Sony’s next generation system as “a joy”. Chatting with Eurogamer.net directly after last week’s BAFTAs, lead level designer Christopher Carrier revealed that the PlayStation 4’s surprise inclusion of 8GB GDDR5 RAM was particularly pleasing.
“We need memory, you know?” he told the publication. “As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, [and] we remove NPCs from levels because there’s not enough memory.”
He continued: “Knowing that memory is something that is going to be improved in the next generation of consoles: to us, it’s a joy. It’s something that we were waiting for.”
Dishonored sloped away with the coveted Game of the Year award at last week’s BAFTAs. It also sold extremely well, meaning that a sequel on the PS4 is pretty much guaranteed at this point. Put your paws in the air if you’re excited.