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Rumour: Gearbox Wasn't Aliens: Colonial Marines' Lead Developer

Posted by Sammy Barker

Beep, blip

According to comments made up by an ex-Gearbox employee, the majority of Aliens: Colonial Marines was not built by the Borderlands developer. In fact, the game – which has been paraded around by gaffer Randy Pitchford and crew in the build up to release – was actually the product of TimeGate Studios, the developer behind the decent downloadable first-person shooter Section 8: Prejudice.

"Hate to say it, but I wouldn't get your hopes up too high for Colonial Marines," a former developer wrote in a forum post dug up by Superannuation. "I used to work at Gearbox, and the development of that game has been a total train wreck going on, what, six years now?

"Gearbox isn't even making the game, except for the multiplayer. Primary development was outsourced to TimeGate Studios, which has a less than stellar past."

The comments seem to trace back to one of the founders of Armature Studios, the team responsible for bringing the Metal Gear Solid HD Collection to PlayStation Vita. The Texas-based start-up was formed by Mark Pacini, Todd Keller, and Jack Mathews, though it's not clear which of the trio the post belongs to.

Last year, Randy Pitchford claimed that 80 per cent of the game's development was being handled in-house at Gearbox, which contradicts the above comment. However, publisher SEGA has refused to set the record straight, leading us to believe that there may be some truth to the statement.

Irrespective of who worked on the game, it's clear that things didn't go according to plan. The title currently commands a rating of 50 on Metacritic, and we wouldn’t be surprised if that number slipped lower over the coming days.

[via twitter.com, texags.com, eurogamer.net]

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User Comments (11)

get2sammybAdmin

#2

get2sammyb said:

@KALofKRYPTON If this is true — which it might not be — it seems pretty shady that SEGA's essentially piggy-backing off Gearbox's name. But what worries me is that Randy Pitchford and crew went along with it. Why would you allow your name to be plastered all over a product that you didn't really make?

KALofKRYPTON

#3

KALofKRYPTON said:

@get2sammyb

Well, they did in part, and I'm sure they're being well paid for it.

The opening credits apparently read like this:
Sega presents
With 20th Century Fox
A Gearbox Software production of
A TimeGate Studios
Demiurge Studios
Nerve Software
and Gearbox Software game.

TOMBOY25

#4

TOMBOY25 said:

iv played it its bad and i mean REALLY bad like duke nukem bad......and thats bad.

KALofKRYPTON

#5

KALofKRYPTON said:

Just read the EG review.

Best comment there:

"nuke it from orbit . . . . only way to be sure"

Ginkgo

#7

Ginkgo said:

Hmm. I was planning on picking this up, but given the current reviews I am now changing my mind. Still playing through hitman anyway.

hydeks

#8

hydeks said:

I'll still be getting this game, it looks great and I'm a Aliens fan :P

Slapshot

#9

Slapshot said:

Duke Nukem was supposed to play just like it did - that was intentional. But did people actually think this game was going to be good? I'm sorry, but I saw this coming from a mile away.

KALofKRYPTON

#10

KALofKRYPTON said:

@Slapshot

There was always hope. Building an Aliens game seems like such a no-brainer.
The literally could lift the best parts of a handful of shooters, skin it with Aliens and they'd have a sure fire winner.
The Rebellion AVP (2010) is more than decent, this should be better!

KALofKRYPTON

#11

KALofKRYPTON said:

Also, this:

“Looking to the upcoming Wii U version, confident claims are made by Gearbox's Randy Pitchford that it offers the "best looking and best console performance version of the game".”

I'd make a bet that this thing runs much better on the WiiU than 360 or PS3.

Pretty shady . . .

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