News Article

Kellee Santiago Backs Ouya, Takes Developer Relations Role

Posted by Sammy Barker

Starting a new journey

Do you remember Ouya? The Android-powered console took Kickstarter by storm earlier in the year – and it’s just added a fairly high-profile name to its list of backers. Journey developer and thatgamecompany co-founder Kellee Santiago has signed up to lead developer relations, where she’ll be responsible for helping studios build games for the fledgling platform.

"Ouya gets it,” she said in a comment on the company’s official website. “This is the first console company that really understands how important it is to remove the barriers to development. By freeing up the development process, Ouya is opening up new doors in console gaming.”

Santiago left thatgamecompany in March last year, and has been relatively quiet in the months since. Project founder Julie Uhrman hopes that the new recruit’s extensive experience will help to expand Ouya’s developer outreach.

Impressively, a number of recognisable studios are already working on games for the system, including Quantum Conundrum designer Kim Swift's Airtight Games. "We truly feel that this platform will give us the freedom to fully realise the funky, unique game we have in mind," the former Valve employee said. “Though the title will definitely appeal to core gamers in terms of skill and difficulty, it really has a completely unexpected, imaginative slant that’s totally at home on this console.”

The game’s listed as an exclusive, so it sounds like there’s no hope of it coming to the PlayStation 3. The team responsible for Papo & Yo, Minority Media, are also apparently working on a title that takes advantage of the Ouya’s touchpad.

Despite the promises, though, there’s still very little firm information on any of these releases. Ouya is set to ship to Kickstarter backers on 28th March, with a full retail launch set for June. The platform will sell for just $99, making it a fairly affordable option for cash-strapped gamers. But should Sony be worried? Let us know your thoughts in the comments section below.


User Comments (14)



get2sammyb said:

I must admit, I'm not sure I fully understand the fascination with this system.



3Above said:

Niether I. I sense another N-Gage. When Ouya games have to go up againt the likes of uncharted, GoW and other games that will be discounted on ps3 or just cheap to get used i think reality will set in and this time next year no one will remember what a ouya was. Remember the Panasonic Jungle? Exactly!



CrazyOtto said:

I hope the NL/PS/PX team starts an Ouya website if the console is sucessful enough.



belmont said:

Never heard of Ouya. After a quick search seems that there are some android home and semi-portable consoles in development... All these devices seem pointless to me. I got an android phone last year (the touch screen malfunctioned two months later). Sure it was great to check my e-mails (mostly for work), replay and surf the web in the bus but tried some games and found nothing appealing. I start to believe that those who think that these devices will dominate gaming have not played a single game in a proper gaming handheld like Vita, PSP or DS.



irken004 said:

I haven't heard anything about the launch games, and poor marketing so far means it might not sell well.



ShogunRok said:

Ultimately it's the lack of mega budget titles that mean things like Ouya will have trouble hitting it off with more 'hardcore' gamers.

While there are undoubtedly some good indie games out there, I've just never seen the appeal of mobile/android/iOS gaming. At all.



Valky said:

I'm a follower of the Ouya for some time now, it will be a strong android based console, based on Tegra 3 processor, heavily focused for the "indies" developers as well as more famous console brands, it's also a media center. Plus you can root it and basically try to hack/mod it provided you having some expertise, making it the very first "totally open" console. Being based on Android also means you could easily find that game or app you were playing on your mobile, and emulators will be there too.
There are already more than 400 games coming, ranging from platforms, to rpgs to action/adventure co/op titles. Every game needs to offer a F2P or a timed demo plan, in order for it to be uploaded, or even just free, and all transactions are made by credit/debit card even though more payment options will be set. Talking about visuals, you could find games looking like as going back to the 8-bit era rising up to something between a PlayStation 2 or a Wii. It seems also that there will be a new version every year, or so I think.

To me, it could be an excellent portable system, it could even kill the 3DS, but having it sit near the PS3/PS4, now that feels awkward.

Having one of the creators of Journey is a great news and the proof that it will get the attention it needs if they play their cards rights.



Squiggle55 said:

I don't foresee much success here at all. I'm not saying it won't be a nice machine or the games won't be good. I just don't see success. Maybe I'll be proven horribly wrong. They're mainly trying to be attractive to the indie developer and the hacker/modder. I just don't see how that adds up to big success for a home console. Also, isn't encouraging hacking a bad idea for multiplayer games?



RaymanFan2 said:

How upstart-friendly is this thing? As in, if I've never tried game development outside of game maker and the like before, will I be able to get a good start on this thing? Or does it need more prior knowledge?



ThreadShadow said:

Don't worry everyone, you'll all understand it when it becomes a "Playstation Certified Device" and features PSM games on it.

: )

Anyway, I've a read a little about it, and it sounds to me that this is positioned as a system for everyone who loves Steam and wants to play on a TV screen. I've also read they'll be releasing a new one every year like an Apple product. You know...the Apple IIC?



NathanUC said:

Maybe it's just me, but all I'm guessing this will turn into is a small/medium indie game dev's new home. I'm not a big fan of all these 2d indie platformers as it is anyways.

I don't see it as a viable console replacement nor do I see it as something I'd spend money on. It's a cool idea for beginning devs, but we've seen 200 copies of Braid as it is... it will be a nice niche market for people who are into the indie scene, but not much else.

Leave A Comment

Hold on there, you need to login to post a comment...