News Article

Ninja Theory's Devil May Cry Is Not 60 FPS, It Just Feels Like It Is

Posted by Sammy Barker

Black magic

Ninja Theory reckons it has mastered the art of illusion. Its upcoming Devil May Cry reboot will not run at 60 frames per second – but according to director Hideaki Itsuno it will still feel like it does. "60 FPS is a speed the brain and the eye can catch up with and understand," he told "But at 30 FPS there's a technique where you take advantage of the brain's ability to fill in the blanks. So even though you have it running at 30 FPS, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames."

Except, we've played the game, and it feels like it's running at 30 FPS. Itsuno continued that taking advantage of a natural 60 FPS “would be better”, but that DMC's button-response design and visual style make up for its shortcomings. Technical art director Stuart Adcock added that the game features living, moving environments that would have been static if the developer pushed for 60 FPS on consoles.

The use of the Unreal Engine also had an impact on the game's performance: "We were limited a little bit by the engine capabilities,” Adcock said. "We did a lot of work trying to simulate the effects of fluid motion even at 30 FPS. We simulated more motion blur and made sure the animations had solid in-betweens and nothing that might feel too jerky.”

Now you've got something else to whine about aside from the colour of Dante's hair.


Game Screenshots

User Comments (4)



rjejr said:

Can anybody give me a couple of games to look at - 1 running at 30fps and 1 running at 60 fps - so I can see the difference for myself. I actually like the Unreal engine for RPG type games but I don't see how it could work in something as fast moving as DMC, unless they've turned it into Onimusha.

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