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Bethesda: It's On Us to Solve Skyrim's DLC Woes

Posted by Sammy Barker

Shouldering responsibility

The Elder Scrolls V: Skyrim’s second major expansion pack, Hearthfire, launched on PC this week – but the post-release discussion has been focused solely on the content’s absence on PlayStation 3. Bethesda admitted recently that it was struggling to get the expansion – and its predecessor, Dawnguard – to run on Sony’s home console, prompting the platform holder to reveal that it was helping out.

But, in a Twitter exchange overnight, Bethesda’s Pete Hines admitted that the onus was on the studio to resolve the issues. “The performance isn’t good enough in all cases,” he admitted when quizzed about the delay. “For most folks, it’d be fine. For some, it wouldn’t be.”

He added: “We’ve never blamed anyone or anything. It’s our problem, and it’s on us to solve it.”

In some ways, we’re quite pleased that Bethesda has learnt its lesson and decided not to release the content if it can’t achieve a high level of quality for all players. But then on the other hand, we can’t believe this kind of issue still exists almost six years into the PS3’s lifespan. It’s embarrassing for all involved.

[via twitter.com]

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User Comments (9)

Samholy

#2

Samholy said:

awww comon. i played skyrim before all the patches, and the lag thing didnt bother me much.it only felt like playing the game...on pc :-p
just release it i will play it anyway.

anyway. almost a year after its release,im fed up with skyrim. i started a couple of characters without really going too far into the game before getting bored.
they should invest in a new elder scrolls over than porting expansions, with a much improved battle system and movement physics. how about.... skyrim on frostbyte engine :-)
i mean, be honest, its almsot identical to oblivion and morrowind in term of physics. movement is stiff as a camera moving around. you dont ''feel'' your character walking,swinging a weapon, or whatever. you dont feel hiting anything, its just a slash animation. jumping only feels like panning a camera up and down.

i really hope they improve this side of the game world, more than better graphics. try battlefield 3 and you will know what im talking about.

ShogunRokAdmin

#4

ShogunRok said:

@get2sammyb You got it spot on when you described this as 'embarrassing'. At this point it's hard to believe how much of a mess this has been, and how long it's been drawn out

KingGhidorah

#5

KingGhidorah said:

It's a shame to hear Playstation owners are missing out. I never liked the Elder Scrolls series too much, myself, though. I've tried Morrowind, Oblivion, and Skyrim, and for some reason I just can't get into it.

Scrible

#8

Scrible said:

Why do multi platform games always suck on the ps3,I guess the developers are not what they want you to think they are, Sony developers are milesapart from the rest, as no Sony only game is blotchy or buggy our looks like the graphics have been drug through the mud

Ginkgo

#9

Ginkgo said:

@Cricket1 First, I feel that most cross platform games are on a par on the PS3, but yes there are exceptions where the PS3 version is not as good.

I think the issue is because the PS3 uses a cell architecture which requires a special set of skills to use effectively. Most developers develop on high end PCs, and XBox is in effectively just a PC inside. Therefore the port to XBox is relatively easy. The port to PS3 requires extra work. Therefore PS3 only developers who know the architecture well manage to do things that cross platform developers either don't have the skills or time to achieve.

I think in the last year or so there is a growing trend that graphics on the XBox have stalled (i.e. games are using it close to the limit), but that PS3 only games are still continuing to improve (think Last of us, Beyond). Which to me shows that the Cell architecture is more powerful, but has generally been too hard to use. Only few specialised teams are managing to leverage it effectively.

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