Bayonetta is back in the news thanks to the recently announced Wii U exclusive sequel – but for many PlayStation 3 owners the original still harbours unpleasant memories. Those that played the brawler on Sony’s hardware will recall muddy textures and an inconsistent frame-rate, something the platform holder later decided to patch.

The port was not developed in-house by original developer Platinum Games, but was instead passed off to SEGA – a move which still sticks in the craw of director Atsushi Inaba.

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” he explained as part of an EDGE interview. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it is irrelevant: we made the decision that we couldn’t.

“But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

Inaba added that the backlash proved a hard lesson for the developer: “One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house.

“We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”

Did you play Bayonetta on the PlayStation 3? What were your thoughts on the game?