Stealth gameplay in Bethesda’s upcoming Dishonored promises to be a bit more engaging than simply studying guard patterns. Instead you’ll need to take into account sound, peripheral vision and cover. Blowing out candles and peaking around corners will give you an advantage over your pursuers – assuming you’ve got the patience to play silently in the first place, of course.
Not bad for a spin-off
Metal Gear Solid's Yoji Shinkawa leading art